The best VR headsets for 2020: Every option reviewed and ranked

When do we draw the line between “early adoption” and, uh, “regular adoption”? With virtual reality, maybe it’s right now. Years of sluggish sales had me convinced that virtual reality might disappear with nary a whimper, but then the hardware got better, the games got better, and suddenly people are talking about VR again. And hey, being essentially trapped in your house for weeks on end doesn’t hurt.

The hardware landscape has gotten a lot more confusing since the first-gen Oculus Rift and HTC Vive debuted in 2016. We have “tethered” and “untethered” headsets, different resolutions, different lenses—and what the hell is “MR” anyway?

We’re here to guide you in the right direction. Below you’ll find our recommendations, whether you’re a first-timer or an early adopter looking to upgrade. And if you’re looking to buy right now, you’re probably going to have to settle for whatever’s in stock. Headsets have been in short supply since the Half-Life: Alyx reveal in November. Still, let’s pretend all these headsets are in stock for the moment, at least. 

We’ll update this list periodically to accommodate new releases as well, though with the Valve Index and Oculus Quest less than a year old (at time of writing) it might be a while before we see better hardware worth buying.

Best high-end VR headset

The Valve Index is the best all-around headset you can buy at the moment. Best optics, best audio, best comfort, best tracking, and (once you get used to them at least) best controllers. Best everything—except the price, which at $1,000 (for the headset, controllers, and base stations)Remove non-product link is bound to make even the most enthusiastic adopter wince.

Its 2880×1600 resolution and 130-degree field of view mean you can see the digital world clearer than ever, and more of it. The Index also supports up to a 144Hz refresh rate, though you’ll need a monster of a PC to hit that frame rate consistently.

But it’s the less immediately noticeable features that make the Index stand out to me. The tracking is rock-solid, just like with the original HTC Vive. Valve still relies on base stations, which make the Index a pain to set up and dismantle, but ensure the system will almost never lose track of a controller or the headset. The audio is top-tier as well, replacing the old headphones method with two speakers that float over your ears, creating an ultra-realistic audio field that surrounds you instead of merely sounding like…well, headphones.

Last but not least, the Index Controllers (or “Knuckles”) are the most advanced on the market today. The controllers strap over the backs of your hands and sensors embedded in the grips help track each individual finger, allowing you to open and close your hands, squeeze cans until they’re crushed, or (most likely) flip enemies the ol’ middle finger.