I wish the PC had game creation tools as intuitive as PlayStation 4’s Dreams

Let me say up front: I am not a game developer, and am not approaching this topic as a game developer. Call me an enthusiastic hobbyist, maybe. Inform, Ink, Unity and Unreal, Blender—I’ve played around with plenty of tools over the years, and I do it for the magic, for the moment when an idea takes shape and you go “Wow, I made this.” Finding that magic is hard though.

Game development is hard.

But it could be (slightly) easier, at least for hobbyists like myself. The past few weeks I’ve spent a lot of time messing around with Dreams, Media Molecule’s game and/or game creation suite for the PlayStation 4. Now I’ve got my fingers crossed it comes to PC.

Dream a little dream of me

It should come to PC. Dreams is incredible, and exposes how many assumptions are made with Unreal and Unity, with Blender, with all of these tools that are built first and foremost for professionals.

Dreams IDG / Hayden Dingman

I’m not going to argue Dreams is a replacement for those tools. It isn’t, and I don’t think you’ll see the next Witcher built in Dreams or anything. But there’s also no reason hobbyists and small-scale developers should need to work in Blender, just like there’s no reason for you to drive a Formula 1 car down to the grocery store.

And sure, there are plenty of simpler modeling tools out there. There are engines that are more approachable than Unreal and Unity. If you’re already holding up your hand to say “Well actually,” save it. Trust me, I’ve been through a lot of tools in my pursuit of something that just lets me spin up ideas without enduring a 60-part YouTube tutorial.

There’s nothing quite so simple but powerful as Dreams. Nothing I’ve found, anyway.

Dreams IDG / Hayden Dingman

It’s a one-stop shop. That’s part of the appeal. Modeling, animation, programming, music, all done within Dreams. PC development is a fragmented landscape of specific tools built for specific purposes. Blender for modeling and (if you’re unlucky) animation. Ableton or Logic or my new favorite Bitwig for music composition and recording. Wwise for sound design. Photoshop or (if you’ve got the cash) Substance Painter and Designer for texturing. Ink for the story. Everyone has a different workflow, and usually it just depends on what you’ve learned already.