SprintR: A 3DRudder Competitor Emerges

The VR market is rife with innovation, and one of the aspects that many are working on involves controllers. 3DRudder’s foot controller has been unique in the market for some time now, and we’ve reviewed it, but a competitor is emerging in the form of SprintR.

One Foot Two Foot

Simply put, like 3DRudder, SprintR gives you a foot controller to zip around VR experiences. There are some key differences between the two, however. Primarily, whereas you use both feet on the 3DRudder, the SprintR requires just one. This speaks to significantly different methods of control. With the 3DRudder, your feet more or less function as one unit, like a mermaid tail (for lack of a better comparison). By letting you leave one foot on the ground, SprintR decouple your feet, which it claims makes for a better experience. The device uses a potentiometer.

SprintR seems to have been designed with FPS games in mind. In fact, its navigation is preset to mimic WASD keys and the spacebar (for jumping). You slide your foot forward, back, left, or right to move, and you can rotate the pad to swivel left or right. The big button at the top is clickable, so when you press down on it, you can jump. SprintR also said that you can crouch with the device. Meanwhile, you can still move your head to look around. Taken together, then, SprintR offers a great deal of navigational freedom within a VR environment.

Because the PC (or whatever device you connect it to) recognizes SprintR as a joystick, it has analog input. That means you can walk slowly or run fast depending on the amount of pressure you apply to the controller. You can also map to other functions to those controls, just as you can a mouse or keyboard.

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