Can I use a keyboard shortcut to take a screenshot on a Chromebook?
Yes. The fastest way to capture an image of the screen is to use the shortcut key combination already present in ChromeOS. To do this you’ll need to hold down the ctrl key then simultaneously press the Overview key. The latter can be found in the centre of the top row and looks like a square with two vertical lines to its right.
After pressing this you should see a box appear in the bottom right on the screen which shows the image you’ve captured.
If you click on this you’ll be able to edit it, or you can select the Copy to Clipboard option if you want to immediately paste it into an email, message or document.
Are there screen capture apps for Chromebooks?
Yes there are. If you want more control over what parts of the screen you capture, the best route would be to visit the Chrome Web Store and download one of the many dedicated screenshot apps.
Nimbus is a good option, as it not only allows you select a specific area of the screen you wish to capture, but there are also provisions for recording video of the screen as well.
To use Nimbus, install the extension from the Chrome Store, then right click (or tap the touchpad with two fingers) on the N icon that should now appear in the upper right of your browser window.
A menu will appear from which you should select Nimbus Screenshot>Selected area.
Now just highlight the part of the screen you want to capture, click the tick icon when you’re done, and you can save the image to your hard drive or Google Drive account.
It’s also worth experimenting with the various other features Nimbus offers, as it’s a useful little app.
Tablet launches are few and far between these days, so the MediaPad M5 is something of a rarity. It’s the follow-up to the MediaPad M3 – the number four is considered unlucky in China – and has similarly premium specs.
Price depends on capacity and whether you go for LTE or not. Interestingly, LTE isn’t just for data: you can use this tablet for phone calls too.
This table shows pricing in Euros. We’ll update this when UK and US prices have been confirmed, which currently they haven’t.
Wi-Fi + LTE
Wi-Fi + LTE
Wi-Fi + LTE
Features and design
There’s an all-new design for the M5, and it no longer looks exactly like an scaled up Huawei Mate phone. There are still plenty of similarities though, including the aluminium unibody and great build quality.
Gone is the stripe at the top of the rear, replaced by an antenna line which hugs the edges.
The lozenge-shaped fingerprint scanner stays below the screen on the front, though, and it works well.
The MediaPad M5 comes in two colours – Champagne Gold and Space Grey – and brings everything up to date by replacing the microUSB port with a reversible USB-C port.
Unfortunately, as with many recent phones, the MediaPad M5 ditches the traditional headphone jack and bundles an adapter in the box so you don’t have to use USB-C headphones. It isn’t a deal-breaker but it’s frustrating considering the decision to remove the jack wasn’t because of waterproofing (there is none) or a lack of space.
Plus, the little USB-C to 3.5mm adapters are annoying, as they’re too easily lost or left behind.
Either side of the USB-C port are grilles, one of which houses a speaker. There’s a second at the top of the tablet, which means you get better stereo sound when watching videos in landscape mode. They’re tuned (as all speakers seem to be these days) by a big speaker brand, in this case Harmon/Kardon.
They sound good, despite the fact they’re not front-firing, and are nice and loud – certainly better than the audio quality from the iPad mini.
Cameras have been updated so there’s now a 13Mp sensor at the rear and (as before) 8Mp at the front. This seems strange: if you can afford to spend this much on a tablet, you probably also own a phone with capable cameras already. Still, they take perfectly acceptable photos, and shaky video.
The screen retains the 2560×1600 resolution of its predecessor, which means it also has the same 359ppi pixel density. It’s a 16:10 aspect ratio, which is handy for watching video. It’s taller and thinner than the 3:2 aspect ratio you’ll find on any iPad, so it’s not quite as well suited to reading books and for some apps.
To all intents and purposes, it’s the same as the M3’s screen. That’s no bad thing, as colours are vivid, viewing angles wide and both brightness and contrast are very good. There’s a blue-light reduction mode for night use, a feature you expect to find on all modern phones and tablets.
As mentioned, there’s a nano-SIM slot for LTE so you can pop in a data SIM and get online when out of Wi-Fi range. If you need to, you can even insert a phone SIM (as opposed to data-only) and use the MediaPad like a giant phone.
However, that’s only on the SHT-AL09 model. There’s a Wi-Fi only version (model SHT-W09), and it’s unclear which regions will get which version.
What we do know is that the tablet will come in 32, 64 and 128GB versions, and all have a generous 4GB of RAM. They also have a microSD slot for adding up to 256GB of extra storage.
Aside from the revised design and upgraded cameras, the other update is the Kirin 960 processor. The M3 had the 950, and the 960 is the chip used first in the Huawei P10 phone. When asked why it didn’t use the more recent 970 from the Mate 10 Pro, Huawei essentially said that would have been overkill.
It’s a fair answer, too. Android Oreo feels highly responsive and there are no noticeable delays launching or switching between apps. You don’t get the artificial intelligence of the 970, but the 960 does have ‘machine learning’.
In GeekBench 4 it scored 5814 (multicore) which is about 300 points quicker than the Huawei P10, possibly due to a bump in clock frequency. In any case, it backs up why Android flies and the GFXBench score of 27fps in Manhattan means there’s enough 3D grunt on tap for smooth gameplay too.
Huawei takes an identical approach to its tablets as for its phones, which means the interface is just a scaled-up version of what you’ll find on its phones such as the Mate 10 Pro.
For those unfamiliar with Huawei’s EMUI 8.0 overlay, it’s very much ‘inspired by iOS’ and so should be familiar to iPad users.
There’s too much bloatware for our liking, but at least you can delete the apps you don’t want. EMUI has its benefits, too. Thanks to some clever tricks for optimising RAM use and saving power, the MediaPad M5 should stay fast even with lots of apps installed and retain its battery power even when sitting idle.
And while we’ve only been using it for a couple of weeks, we’ve found performance to be beyond reproach and (unlike recent Amazon tablets) the battery doesn’t drain significantly when you don’t pick it up for a couple of days. In fact, battery life is in line with Huawei’s claim of 11 hours of HD video playback.
Surround sound is a beautiful thing. It’s one of the features that really has to be heard to be believed, as your favourite film or music can take on a new dimension of colour and detail when heard through a properly set up system.
We’ll walk you through the process of setting up surround sound on your computer. Although there will be some variations depending on which system you’re setting up, there are some general rules that apply.
The sound card
First things first, if you’re going to use a surround sound setup on your PC, you’re going to need a sound card.
It’s not particularly likely that your PC has a surround sound enabled card by default so you’ll have to check.
Search for your Device Manager on your computer, open it up and have a look under the ‘Sound, video and game controllers’ arrow. If you have a sound card, it will be displayed here.
You can then check the model online to see what, if any, surround sound capabilities it has.
If you don’t have one then you’ll have to buy either an internal sound card (one that sits inside your computer in a PCI-E slot), or the easier alternative of getting yourself an external soundcard which you can just plug into your USB port.
The sound card you need will depend on which surround sound system you’ve decided to go with, as not every card will support 5.1 or even 7.1 surround sound.
Once you’ve got yourself a sound card that’s appropriate for your set up, you can think about the surround sound system that you’d like to us.
The Logitech Z906 Stereo Speakers with 5.1 surround sound are a great option here, as a great mix of sound and build quality from Logitech that had a great reputation for hardware of all kinds.
It’s important to note that the installation instructions will differ with each surround sound system, so make sure you ready them carefully when setting up. The instructions will also include a description of how to set up the positioning of your speakers to ensure you get the full experience from your system.
On your PC, head into your Sound options by right clicking on the speaker at the bottom-right of your screen in the system tray, then go into your Playback devices.
You’ll want to make sure your ‘Speakers’ are set as default when using your surround sound set up (Right click on them in the Playback Window, and hit ‘Set as Default’) and run through the Configure option at least once, to let your PC know how many speakers you’re working with.
Realtek Audio HD Manager is common integrated sounds manager, and features some useful options for your surround sound system as well, everything from bass management to loudness equalisation. Room correction is especially useful; as it will auto configure your sound system so you won’t have to worry about spending hours finding the exact right position for your satellite speakers at the back.
Nvidia wants you to believe in the GeForce brand. To that end, the company introduced the GeForce Partner Program (GPP), an initiative meant to bridge the gap between Nvidia and the companies that make add-in cards or systems based on its tech. Those companies won’t be required to join the program–Nvidia won’t gate off new graphics tech behind this initiative–but they will be incentivized to do so with a grab bag of perks.
“So the new program means that we’ll be promoting our GPP partner brands across the web, on social media, at events and more,” Nvidia said in a blog post. “And GPP partners will get early access to our latest innovations, and work closely with our engineering team to bring the newest technologies to gamers.” The company isn’t just offering free publicity; it’s also teasing non-partners about what they’re missing.
Those incentives might not seem that, uh, incentivizing at first glance. Practically every company on Earth can promote its products via social media or at events, after all. Yet reducing the cost of advertising new products while offering early access to new technologies will simultaneously reduce the cost of making new products (marketing is expensive) and let companies seize on the latest-and-greatest tech earlier.
Nvidia said in its blog post that “partners are signing up, fast” because they “see the benefit of keeping brands and communication consistent and transparent.” However, the company hasn’t announced any partners in the weeks since that blog post was published, and manufacturers haven’t revealed their GPP memberships themselves, either. Apparently transparency doesn’t begin with knowing who’s participating in the program.
The lack of info hasn’t stopped the GPP from being embroiled in controversy already. HardOCP reported that Nvidia will require its partners to have their “Gaming Brand Aligned Exclusively With GeForce,” based on “documents with this requirement spelled out on it.” Companies are also said to be afraid that Nvidia will hold back GPUs from non-partners, which would limit their ability to release graphics cards reliant on those GPUs.
Those assertions contradict what Nvidia said in its own blog post:
The program isn’t exclusive. Partners continue to have the ability to sell and promote products from anyone. Partners choose to sign up for the program, and they can stop participating any time. There’s no commitment to make any monetary payments or product discounts for being part of the program.
GPP ensures our engineering and marketing efforts support brands consumers associate with GeForce. That transparency will give gamers the confidence needed to make their purchase, whichever products they choose.
For now, we don’t know if the GPP is merely supposed to encourage companies to work more closely with Nvidia or if it’s a thinly veiled threat to anyone who doesn’t want to buddy up. Nvidia has not responded to our requests for comment, and OEMs aren’t talking, either. What we do know is that Nvidia wants the GPP to protect the GeForce brand. Whether it succeeds or fails, we suspect the GPP will have a lasting effect on what people think about when they see the brand on a product.
If you’ve been holding out for Intel to finally meet AMD head-on with core-crammed PC processors for the mainstream, Coffee Lake won’t disappoint you this year. Both VideoCardz and WccfTech have found evidence of octa-core Intel Coffee Lake S processors slated for post-June release.
Reportedly uncovered through leaks in benchmarking software maker Futuremark’s 3DMark database, not much is known about these processors beyond base clock speeds, which could change, and the vastly more important core count. If all pans out, you’re looking at Intel Coffee Lake S processors capable of driving eight cores at a 2.2GHz frequency with what appears to be a 16MB cache.
Of course, neither the processor’s test scores nor more specific information is available at this time. Regardless, this is an excellent sign of Intel’s intent to compete with AMD in the high-end mainstream processor space for gamers and other hobbyist consumers with money to burn.
Intel’s no stranger to the core craze, but in mainstream?
Last year, we definitely saw Intel release an 18-core beast of a processor in the Core i9-7980XE, but that was based on Intel’s larger 22nm architecture, as well as its X299 chipset and motherboard series, and cost nearly thousands.
On its more modern 14nm process, Intel was only able to get as far as hexa-core processors in 2017, led by the award-winning, Z370-based Core i7-8700K for more than a thousand less. While that was able to trounce AMD Ryzen’s best in our tests, Intel clearly isn’t about to let that momentum die out.
That’s what makes this finding so significant, that octa-core Intel processors are within reach of prospective PC builders for prices that, while still exorbitant, aren’t prohibitively so. However, it’s expected that these new processors will be compatible only with the upcoming Intel Z390, also featured within this database leak – so it’ll likely be a bit pricier to get in on these processors than just the cost of the chip.
According to these reports, we should expect to see Coffee Lake S land on shelves in the second half of 2018.
Xbox fans would be forgiven for feeling that Rare hasn’t always lived up to their hopes since the developer was acquired by Microsoft back in 2002, mostly producing remakes, Kinect party games, and the commercially disappointing Viva Piñata – all a far cry from the studios golden years for Nintendo, producing the likes of Donkey Kong Country, Banjo-Kazooie, and GoldenEye 007.
Enter Sea of Thieves. The vast online multiplayer pirate game has sparked hopes of a return to form for the fabled developer – not to mention a promising exclusive for the Xbox One at a point where those look rather thin on the ground.
We’ve spent around 14 hours in-game so far, joining up with other swashbucklers to hunt for treasure, evade sharks, and get drunk – all in the name of being a pirate – to provide you with our Sea of Thieves review.
Pricing and platforms
Sea of Thieves is out now, exclusively for Xbox One and Windows PC. With Xbox Play Anywhere support, players are able to play the game on both platforms after buying just one copy (as long as it’s through the official Microsoft digital store), and their save data will be synced across both platforms.
You can currently pick up the game through both Amazon and Game. The PC version of the game is currently listed at £49.99, while the Xbox One version is cheaper at £41.99, while both versions are $59.99 in the US.
Sea of Thieves review
Sea of Thieves sets you upon the high seas as a pirate, free to loot and plunder as you please. But any pirate is only as good as his or her crew, and the game is designed to be played in crews of two or four, coordinating to find treasure, survive fights, and sail your ship.
There’s not much of a scripted story, so if you’re looking for a delightful story-driven pirate game akin to the likes of Assassin’s Creed: Black Flag, turn away. But, if you love open world games and the idea of creating your own dangerous and downright hilarious adventure, it’s time to set sail.
It has a unique style that set it apart from other Pirate games with a slightly animated, cartoon-y look that pops against the hyper-real-looking ocean and environmental systems. You’ll see the sea foam frothing on the waves, puddles appear on the deck during storms and stunning sunsets that look like the sky is on fire. It’s enough to stop you in your tracks and say wow, especially when running on the high-end Xbox One X at full 4K.
Communication is key in Sea of Thieves; from deciding which Voyage you want to undertake to sailing on the open ocean, you’ll need to communicate with your team mates. It takes more than one person to sail a ship, after all! A smart crew will divide tasks amongst themselves, relaying information as they go. One pirate could man the sails, another could keep an eye on the map while one could be sat in the Crows Nest watching out for enemy ships, all feeding information back to the captain steering the ship.
If you haven’t got a microphone, you do have a list of pirate phrases to help communicate in-game, but the microphone really does make a difference and we’d recommend investing if you haven’t already. Barking out orders from the Helm and seeing your teammates scurry to complete tasks is a little too satisfying if we’re being honest, and it’s not the same feeling you get when using text commands.
It’s completely up to you how you approach Voyages in Sea of Thieves. If you want to do all Voyages from a single faction exclusively, go ahead! Or if you want to completely ignore all Voyages and focus on battling other players in hardcore PvP Pirate action, you’re free to do that too.
Once you’ve decided on a Voyage, it’s time to head to the location. It’s not pointed out for you though; you and your team mates will have to find the island on a larger map on your ship, and guide yourselves there using the resources at hand.
Once you get to the island, it’s time to find the treasure. The map is one of a few items accessed through two radial menus, along with other handy items like a lantern and a shovel. That’s used for unearthing the all-important treasure – how many other games can claim to have co-op digging? – at which point you have to worry about actually getting said treasure chest back onto the ship.
With some chests, that’s just a matter of carrying it and avoiding the skeleton pirates and snakes trying to maim you en-route. But often, you’ll come across chests with rather magical properties. One such chest has the magical effect of making you blind drunk as soon as you pick it up, complete with a staggering and blurred vision.
Little touches like that speak volumes about the tone Rare is trying to strike with Sea of Thieves. You can mess around, play musical instruments with your crew, get drunk and even vomit on one-another (hey, the Pirate life isn’t always glamourous!), creating unscripted memorable moments that are laugh-out-loud funny.
Anyway, we digress; you’re not safe once you’re back on the ship with your treasure, oh no. You also have to defend it, because you’re not the only pirates out at sea. Other online players can appear at any time, ready to raid you and steal your hard-earned treasure, meaning there’s a constant trade-off between hunting around for one more chest, or scarpering to safety to sell your treasure on.
It can create some of the tensest, but also most enjoyable moments in the game. Battling at sea is hard work, and requires a lot of communication amongst the team. It’s not simply a case of firing canons – you need to get ammo from below deck and load up the cannon balls before firing a single shot. You’ll also need to repair any damage to your hull using wooden boards and use a bucket to scoop out any water that leaks in, or you’ll find yourself at the bottom of the deep blue sooner than you can say ‘Yarrrr’.
All that while fighting off a team of enemy players with your cutlass and pistol. It’s worth noting that the guns are firmly ‘fire once, then reload’ – don’t expect to board the enemy ship and bury them with bullets. It’s a good thing though, as it forces you to get up-close-and-personal with other players to create these wonderful unscripted moments.
Though you may assume that one-size-fits-all when it comes to the Skeleton NPCs that protect the islands and the treasures within, you’d be wrong. There are several different types of skeleton enemy in Sea of Thieves, each with varying strengths and weaknesses that you have to figure out yourself. Shadow skeletons are sensitive to light and must be battled in sunlight or near the light of a lantern to be damaged, while green skeletons take large amounts of damage from the Cutlass.
It’s about experimenting with different techniques and communicating with your team to find the best way to fight back. This is especially true when you take on Forts (identified by Skull Clouds above them in the sky) as you and your crew take on 10 waves of skeletons with varying skills and abilities for the promise of a huge haul.
As well as taking on Voyages where you’re guaranteed to get involved in some pirating action, you may fall victim to one of Sea of Thieves’ random events. The most discussed random event is the apparition of the Kraken, the deadliest sea creature that ever did (or maybe not) live. The Kraken can strike anywhere at any time, and the only indication that it’s getting ready to strike is the sea turning black and murky, and the rumblings of the monster become louder.
Then, from nowhere, you’ll see deadly tentacles emerge from the water and start to damage your ship heavily. Like with any other battle, your crew must use the full arsenal of weapons (from cannons to cutlasses) to get it to loosen its grip on your ship long enough for you to get out of there and get repairs done. It’s incredibly exciting, and keeps you on your toes as it can happen at any time, even when en-route back to an Outpost to sell all the treasure you’ve spent hours collecting.
It’s not the only random event that’ll occur, although it’s by far the most prominent in the game so far. It’s a great idea though, and we hope that Rare builds on this element in future updates.
So, why should you take on Voyages and other events? For the coin and reputation, of course. Your reputation with specific factions grants you access to not only higher quality voyages with better rewards, but improved items available in the stores found at outposts scattered throughout the seven seas. And coin, of course, is required to purchase most things in the game.
Now before you get excited and start saving up all your coin for a fancy new weapon (of which there are a few), it’s worth noting that all items – clothing, ship upgrades and weapons – are all cosmetic skins and won’t improve the base stats of your items. It’s good and bad; it’s good because you can fully customise not only your ship but your character and even the look of the items that you use, but looks alone may not be enough to motivate some to purchase them.
And therein lies our biggest concern with Sea of Thieves – long-term satisfaction. We’re not denying that Sea of Thieves is a fantastic game that is great fun to play and provides hours upon hours of exploration-based content. But what happens when you’ve ranked up with each faction and got the ship of your dreams?
As the game is player-focused with no real story and no way to upgrade your player or ship stats, we wonder how long the novelty of sailing the seven seas with friends will take to wear off before people start to demand more – especially with such a premium price tag.
A British surgeon who helped Syrian doctors online has told the Telegraph he fears his computer was hacked, leading to an air strike on a hospital.
David Nott, who has performed surgery in various war zones, helped his Syrian colleagues during an operation, via Skype and WhatsApp, on just one occasion.
The 2016 operation was later broadcast by the BBC’s Newsnight programme.
Weeks after this, the Aleppo hospital was hit by a “bunker buster” bomb.
Dr Nott thinks the hackers were able to discover its location via his computer.
Cyber-security professionals say his theory is plausible, but the BBC has spoken to two experts who think another approach – if hackers were involved at all – would have been more likely.
Cyber-security researcher and blogger Graham Cluley pointed out that at one point in Newsnight’s broadcast, a Syrian telephone number had been visible on David Nott’s computer screen.
Rather than target Dr Nott, he thinks hackers may have tried to infect the smartphone of the Syrian at the hospital who used that number.
“Newsnight should have obscured that number in their report,” he told the BBC.
Additionally, Matthew Hickey, at cyber-security company Hacker House, said that because it appeared to be a mobile phone number, it may have been possible for a nation state to hack into the Syrian carrier network, ping the mobile and receive its location.
That in turn may have given away the coordinates of the part of the hospital where the operating theatre was located.
‘Matter of minutes’
“It sounds more likely as opposed to [Dr Nott’s] laptop being hacked that someone used that,” said Mr Hickey.
“It would have taken a matter of minutes.”
In a statement, the BBC said: “The bombing of the M10 hospital in Aleppo was a tragedy, but we haven’t seen any evidence to suggest that the attack was linked to the Newsnight report or the many other media stories about the work of David Nott and the doctors in the hospital.
“The hospital had already been targeted many times before our report, and the suggestion of such a link remains purely speculative.”
The air strike in 2016 caused a direct hit to the M10 hospital’s operating theatre, resulting in the deaths of two patients.
The hospital was subsequently closed permanently.
Dr Nott has said that, following advice from people working in war zones, he will not offer help to surgeons via the internet again.
“It is a crime against humanity that you can’t even help a doctor in another country carry out an operation. It is a travesty,” he told the Telegraph.
The hospital had previously been bombed 17 times, but Dr Nott has said he thinks it was by hacking him that the attackers were able to direct the bomb accurately at the operating theatre.
Mr Hickey pointed out that there were many other ways in which an aggressor could have spied on the hospital.
Without accessing the computer devices used and analysing them forensically, there was no way of knowing what actually happened, he told the BBC.
But technology such as a virtual private network – which uses a third party’s servers for private access to the internet – and secure laptops could in theory be used to allow pioneering surgeries like this to happen again.
Mr Hickey added: “The lesson should be learned, building a more secure solution for doing that kind of work would be advantageous.”