Cyberpunk 2077 release date, trailer and news

Cyberpunk 2077 is a neon cyberpunk game that has The Witcher 3 developer CD Projekt Red moving from a gritty, high fantasy world of an equally gritty, science fiction word metropolis. It’s based off the pen-and-paper RPG of the same name, but plays a heckuva lot like The Matrix game we’ve always wanted.

We caught our first peek at the game behind closed doors at E3 2018 – and now can show you what we saw in the 48-minute walkthrough video below.

What you’ll see in that time is a game that looks vastly different than The Witcher series, with towering neon skyscrapers, bionic enhancements and a focus on vertical movement rather than wide open plains. It’s also all in first-person. 

The internet is crawling with news and rumors about this PC, Xbox One and PS4-bound game, so we’ve collected everything that’s been said about Cyberpunk 2077 here for your convenience and we’ll be constantly updating this page as more details emerge.

Cut to the Chase

  • What is Cyberpunk 2077? A brand new IP from CD Projekt Red
  • What’s the Cyberpunk 2077 release date? No official release date but 2019 seems likely 
  • What systems will Cyberpunk 2077 be released on? PS4, Xbox One and PC and we’d expect the 4K console iterations too 

Cyberpunk 2077 trailers

After a veritable truckload of hype, CD Projekt Red has released 48 minutes of gameplay footage, based on the demo journalists saw at E3 2018. In it, you’ll see what gunplay looks like, character creation and backstory assignment, plus how you’ll upgrade yourself via cybernetic enhancements. You’ll meet some of the characters in Cyberpunk’s seedy crime circuit and explore the city on foot and in vehicles. (Quick warning: the trailer contains nudity, violence and swearing.)

We were treated to a brand new Cyberpunk 2077 trailer during E3 2018 which you can watch below:

After an extremely short title reveal trailer, in 2013 we were treated to a more than two minute long teaser trailer although it didn’t reveal much about what will be in the actual game. 

It did, however, capture Cyberpunk’s futuristic setting incredibly well and let us know that when it comes we can expect something dark, dangerous and visually stunning. At the end it also looks like we get a look at the Braindance technology discussed further down.

Cyberpunk 2077 release date

In the game’s official teaser trailer it’s stated that the game will be coming “when it’s ready.” But for now it appears that CD Projekt Red is hoping that will be sometime in early 2019. 

In an investor call in early 2016 it was suggested that Cyberpunk 2077 would be released before June 2019. It was also said in this call that CD Projekt Red is planning to release two new triple A RPGs before 2021. 

It was later clarified in forums that Cyberpunk 2077 would be the first of these games to arrive and work on the second would not start before Cyberpunk 2077 was finished. 

Considering The Witcher 3 took around three and a half years to develop, a 2019 release doesn’t seem unmanageable for the studio. 

As well as a deadline they’ve no doubt set for themselves, the studio also has a deadline from the Polish government. 

In December of last year they were given a grant of more than $5 million from the government to research new game techniques related to multiplayer, animation and city creation. The sizable sum came with a project deadline attached and if it does relate to Cyberpunk 2077 it’ll mean the game really does have to be released in 2019. The government said so, which ironically isn’t particularly Cyberpunk. 

In a recent financial presentation, CD Projekt Red has revealed that at the moment Cyberpunk 2077 is under “intensive development” and that there are more than 300 developers actively working on it. For context, there are currently 100 developers working across Gwent and the Witcher 3’s 4K patch at the moment. 

There was no more information on the game’s progress during the presentation but the company’s President and joint CEO Adam Kiciński said there would be “a moment in time” when he and the developers will be able to show off what they’ve achieved.

Cybperunk 2077 news and features

E3 2018 confirmed features

We got to spend some time watching a demo of Cyberpunk 2077 during E3 and we learned some interesting things about the game. 

It’s a first person RPG set in a huge open world known as Night City – the city will be split into six districts, each offering a different environment to explore. During the demo we only saw a small part of one of them. 

Players can create their own character called V and embark on their journey to crawl up from the criminal underbelly. This is a dark game and though The Witcher series is mature, this takes it to a new level. 

As you’d expect, the game lets you augment your body using various bits of tech – illegal or otherwise – and you can use drugs to enhance your combat. Speaking of combat, weapons are wide ranging and seriously creative with smart guns and bullets as well as terrifying Mantis Blades for melee.

There are no loading screens in Cyberpunk 2077 and the story and side quests are branching and numerous, and your choices genuinely impact the outcome. You can read more about how impressed were were by what we saw.

E3 2018 secret message

CD Projekt RED used the Xbox Showcase to show its latest trailer for Cyberpunk 2077. But it’s more than just a trailer. Spotted by Polygon, there’s a moment in the trailer with hidden text with more information on the game which is revealed when you enhance the image.

In the message CD Projekt first apologises for “staying silent longer than we planned” but following the release of The Witcher 3 Blood and Wine the developer wanted to wait until it had “something meaningful and substantial” to show.

It goes on to say that the vision for Cyberpunk is “an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life, and gangs rule the rest.” This game will, CD Projekt says, be a “true single player, story-driven RPG” where you’ll be able to create your own character.

At the moment the developer isn’t ready to confirm any kind of release date and asks for more patience. It also says it has “no bloody clue” about how big the game is but does say it’s “seriously big.”

Players should “expect nothing less” than what they got with The Witcher 3 when it comes to DLC and expansions. Oh, and there won’t be a single microstransaction.

GDC news

CD Projekt Red likes to keep its cards close to its chest but over the past week we’ve learned some interesting things about Cyberpunk 2077. The developer has announced that it’s opening a new Wroclaw studio to expand production on the game and company President Adam Kuciński has recently dropped a few more details at the recent financial conference. 

The most significant thing is that he confirmed this is a single-player narrative driven game and there are no multiplayer plans in motion right now. that doesn’t mean they won’t happen – the developer confirmed them years ago and a battle royale mode was humored at this very event – but they’re not the focus for now. 

Another important reveal was that the game will be full-price with no additional microstransactions or hidden costs.

Most excitingly, though? It was confirmed that the game will appear in some capacity at this year’s E3

It could be on the next generation of consoles

CD Projekt Red has hinted that Cyberpunk 2077 could be developed for both current and next gen titles. GamingBolt has reported that during a presentation at the Pareto Securities Gaming Seminar 2018 event, the studio’s CFO Piotr Nielubowicz and CEO Adam Kiciński mentioned Cyberpunk 2077 hinted that it may be being developed for future hardware. The slide in question stated the team was developing the title for “current and next-generation technology”. 

We’re not entirely sure what this could mean given that we don’t actually know when the next generation will begin and both consoles are currently in a 4K half-gen state. However, it’d be reasonable to guess that it could mean that, like Grand Theft Auto 5, Cyberpunk 2077 could be developed for current generations and then appear on PlayStation 5 and the next Xbox. It also leaves us wondering about when exactly Cyberpunk 2077 is expected to launch – it could be another year or two yet if this is anything to go by.

It will be on Steam

Good news Steam fans: Cyberpunk 2077 will definitely be coming to the platform. At the Pareto Securities Gaming Seminar (via PCGamesN) the studio’s CEO Adam Kiciński gave a presentation in which he confirmed that the game would not be exclusive to GOG. This isn’t hugely surprising given other games from CD Projekt have also appeared on both Steam and GOG but we shouldn’t take anything for a given, and it’s good to have this confirmed.  

Plans for E3

It’s been a while since Cyberpunk 2077 has appeared at a big gaming show. However, recent rumors suggest the game could make an appearance at E3 2018

After there were stirrings of life on the official Cyberpunk 2077 Twitter account we have to admit we wondered if that was all we were going to get for the year. But hopes are being raised thanks to recent reports from leading Polish games site GRYOnline

According to GRYOnline, two separate sources have said that Cyberpunk 2077 will have a public trailer at E3 2018 and that there’ll also be a playable demo behind closed doors for press. 

There is precedent for CD Projekt Red taking this approach; in 2013 the developer showed off a trailer for The Witcher 3 while showing press a demo behind closed doors. The game was then released two years later. 

Whether or not these rumors are true has not been confirmed by CD Projekt Red, but GRYOnline is a credible site. At this point we’ll just have to wait and see, but the recent stirrings of life on the game’s Twitter account are at least another good sign from the developer itself. 

At the very least, CD Projekt’s Red’s presence at E3 2018 has been confirmed by the appearance of its logo in the show’s official participant banner. Whether or not it’s bringing Cyberpunk 2077 news to the show, however, remains unconfirmed. 

Signs of life on Twitter

For a while now it’s been all quiet on the Cyberpunk 2077 front. Well, it was until January 10 when the game’s official Twitter account made a noise for the first time in more than four years.

What did this momentous tweet say? Well, see for yourself below.

Yes, that’s the first tweet since December 2013. So we have no more information, but we do know there are signs of life in that Twitter accounts which suggests this could be the year we find out a little more about this highly anticipated game. Because surely the 2077 in the title isn’t actually a release date. 

It’s going to be bigger than The Witcher 3

It would have been a pretty safe guess to say that Cyberpunk 2077 is going to be a big game, but in an interview with MCV in 2015 visual effects artist Jose Teixeira said it’s going to be “far, far bigger” than anything the studio has ever done. 

In fact, he said that The Witcher 3 was being treated as a learning experience and that they could do better. To do better, the studio has doubled in size with studio head Adam Badowski saying that after The Witcher 3, Cyberpunk 2077 needs to be “even better, even bigger, even more revolutionary” than what had originally been planned. 

You’ll be travelling on more advanced tech than boats and horses

So, we know the game map is going to be intimidatingly big. How will we get around it, then? Well fortunately, moving out of the high fantasy realm gives CD Projekt Red a little more freedom when it comes to creating vehicles.

Don’t expect horses and basic boats here – a job listing for a Senior Vehicle Artist for the studio said they’d be expected to work on “incredibly complex vehicles, planes, bikes, robots and mechanics.“

It’ll have a big single player story

We don’t imagine we’ll shock many people when we say this but Cyberpunk 2077 will take place in the year 2077. 

Specifically CD Projekt Red has confirmed it’ll be set in a place called Night City. Night City’s streets will be huge, filthy, and invested with drug problems. As you’d expect from the Cyberpunk genre, there’ll be a huge wealth gap, where the rich and corporations preside over poverty-stricken citizens, many of whom are driven into gangs. 

Desperate for escape, many of the poor residents of Night City turn to an addictive escape known as Braindance which for just a few hours allows them to feel physically and mentally like they’re someone (anyone) else. 

According to CD Projekt Red they’re “digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.”

Braindance experiences that place you in the lives of the rich and glamorous are naturally sold by corporations. However, much darker and illegal Braindances that can turn those using them into bloodthirsty killers are also distributed on the black market.

In this incredibly dark world you’ll play a young man that’s been raised in the lowest section of society but wants to make something of himself and rise out of the gutter. Like most Cyberpunk protagonists we imagine he’ll be something of an anti-hero and find himself embroiled in the criminal underworld, manipulated and forced into difficult situations. How Braindances will be used by or on the protagonist is unclear. 

The game will be an RPG like The Witcher 3 and videogame character progression will fit in well to Cyberpunk’s world of physical and mental augmentations. 

It’s based on the Cyberpunk board games, the creator of which, Mike Pondsmith, has been working closely with the development team to ensure it stays true to the source material and doesn’t lose the Cyberpunk at its core.

This contrasts with the studio’s relationship with the author of the Witcher novels, Andrzej Sapkowski, who has always been ambivalent about the games

But there will be multiplayer elements

It was confirmed years ago that the game would have multiplayer elements but what exactly they’ll be is unclear. It was said, though, that the game would mainly focus on single player. 

The company president said in March 2018 that these elements are not on the table right now, so it’s possible that they’ll be introduced after the game’s release in a sort of online world like GTA Online. 

There will be online

As well as multiplayer, CD Projekt’s CEO has confirmed that there will also be online elements to the game. In an interview with Polish tech site Strefa Inwestorow Kiciński stated that “Online is necessary, or very recommended if you wish to achieve a long-term success. At some point, we have mentioned that there will be a certain online element related to Cyberpunk.”

In the same interview the CEO said that the team wanted to experiment in fields that weren’t explored in The Witcher and that “we’re interested in Cyberpunk being commercially even more significant.“

Whether or not the online elements will feed into the multiplayer is unclear.

But there won’t be microstransactions

Following the above interview for Strefa Inwestorow in which CD Projekt’s CEO confirmed there would be online elements in the game fans began to fear that there would be an abundance of microstransactions involved. 

The studio has since tweeted to quell these fears, stating that Cyberpunk 2077 will be “nothing less than” the Witcher 3, adding that players will “get what [they] pay for” with “no hidden catch.”

It appears that while many studios are feeling the need to move to a service model to ensure their titles make money, CD Projekt is staying committed to the story-driven single player experience with Cyberpunk 2077, one which served them very well with The Witcher. 

Things we’d like to see

Combat inspired by the original tabletop RPG

We know that the designer of the tabletop RPG Cybperunk on which Cyberpunk 2077 is based is heavily involved in the creation of the game. We hope his involvement extends to the game’s combat because the combat system he created in his own game was fairly revolutionary for the tabletop genre.

Rather than involving drawn out and long turns, it was fast, brutal, gritty and overall perfectly suited to the spirit of Cyberpunk.

A big part of Cyberpunk combat involves upgrading your body with new abilities and robotics which would be perfectly in line with a video game character development system like those created by CD Projekt Red. 

In Pondsmith’s game bodily enhancement has to be carefully considered –
it’s a balancing act where every benefit has a drawback. When a player makes robotic additions to themselves they reduce their humanity and empathy leading to an uncontrollable state of cyberpsychosis. This has the potential to be a really interesting system if it’s adapted for the game and could be used in a similar manner to excessive consumption of combat-enhancing potions in The Witcher. 

Keep checking back here for all the latest Cyberpunk 2077 news 

  • E3 is the world’s largest exhibition for the games industry, stuffed full of the latest and greatest games and gaming hardware. TechRadar will be reporting live from Los Angeles all week to bring you the very latest from the show floor. Head to our dedicated E3 2018 hub to see all the latest news from the show. 

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Does sports content hold the key to 5G adoption?

Over the coming weeks and months, 5G will transform from an idea into a reality. The first compatible handsets will be unveiled at Mobile World Congress (MWC) in Barcelona and operators will be detailing the brand-new consumer applications they hope will drive adoption.

One of the earliest use cases has been immersive content. Indeed, the ultrafast speeds, greater capacity and ultra-low latency of next-generation networks are perfect for Virtual Reality (VR) and Augmented Reality (AR) technologies.

And just as sport has been used a key driver of pay-tv subscriptions and new television technologies, it is being viewed as a way to create interest in 5G networks.

5G Sport

New research from Amdocs and Ovum has suggested that the first time many consumers will interact with a 5G network will be through watching a sport event at home or in the stadium – and most likely in 2020.

Ninety-one per cent of the world’s leading mobile operators plan to trial 5G at sporting venues before the end of 2020, while two thirds plan to offer 5G-enabled VR and AR sporting experiences to supporters.

This might be instant VR replays, 360-degree streams, or AR-powered statistic applications that overlay graphics on top of live content. Others are planning to use the enhanced capabilities of 5G to power new multi-screen streaming services.

Tellingly, 37 per cent of operators plan to coincide their 5G launches with major sporting events. A quarter will do so for the 2020 Summer Olympics in Tokyo and 28 per cent will do so in time for European football championships in the same year.

The figure is even higher among European operators, 88 per cent of which plan to launch in time for Euro 2020, which will take place across the continent.

Sporting content

“It’s essential for operators to find successful use cases for 5G given the investment levels. Amdocs’ research has revealed that major live sports events could hold the key to consumer adoption of 5G,” said Gary Miles, Chief Marketing Officer at Amdocs.

“Operators have identified these events as the springboard for rollout of a whole range of new interactive and immersive services. This will give consumers their first real taste of what 5G can deliver and allow operators to showcase the capabilities of their next-generation networks.

“Expect to see the first of these new services and applications rolled out in conjunction with the 2020 Olympics in Tokyo and soccer tournaments in Europe, among other big events in the sports calendar. We will also see operators becoming integral to the growth of esports with 5G opening the door to future investment and revenue opportunities.”

Intriguingly a third of the operators surveyed said they might even look to own a sports team if it helps their 5G efforts. While it’s unlikely we’ll see Vodafone United competing in the Premier League, or athletes competing for Swisscom at the Olympics – it shows the importance of content in the 5G era.

Tellingly, operators are also planning to subsidise 5G devices to get them in the hands of consumers. Ovum says 43 per cent of operators will subsidise the cost of 5G smartphones and a third will do so with tablets.

Both Three and Vodafone have made Mixed Reality (MR) a key focus in their early showcasing of 5G to the public, but 5G will also make it easier to produce traditional sports content.

5G broadcasting

5G allows broadcasters to deploy wireless and autonomous cameras around the arena and beyond, reducing the number of cameras and cameramen required, and offering a wider range of creative options.

5G is far more suited to broadcasting than 4G because of the enhanced capacity and because operators will be able to use network slicing to guarantee a minimum standard of speed and throughput. What’s more, 5G make outside broadcasts far more efficient. At present, broadcasters use on-site trucks and fibre connections to capture images and audio and for production.

EE used 5G to broadcast the Wembley Cup, while Intel and the International Olympic Committee (IOC) held trials of 5G broadcasting at the PyeongChang 2018 Winter Olympics earlier this year. Golf is another sport looking to see how 5G can enhance its broadcasts.

“5G is not just a new wireless technology from a network equipment provider, it’s a fundamental transformation of mobile networks, infrastructure and business models,” said Ed Barton, chief analyst, consumer and entertainment at Ovum.

“It will drive the creation of new applications and services, which in turn will require new operating and business models, force changes across operator technology setups and emphasizing the need to integrate the new with the old. Our discussions with the World’s leading operators prove that it’s already a challenging journey. The industry has two years or less to get it right if it is to hit the ground running.”

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Survival without the horror: a new gaming trend

Every major console has had its unit-shifting survival horror game, with franchises such as Resident Evil and Silent Hill cementing the genre as one of the most lucrative for developers to get into. But away from all the ghouls, haunted houses and zombies, a new twist on the tired tropes of survival horror has recently been gaining traction with gamers. Titles such as The Long Dark, Don’t Starve and Subnautica are pure survival games. Supernatural horror is out, fending off mother nature is in.

Strangely, basic survival themes may actually be more effective than horror sequences at generating dread because survival games play off the primal fears we all know. We’ve all been hungry, we’ve all been thirsty, we’ve all longed for the warmth and comfort of our own bed when we’ve been stuck outside in the cold. 

Survival games ramp up these experiences to the extreme, pitting the player against snow storms, starvation, deep water and other phenomena we have some experience with or at least an intrinsic fear of. Suddenly, relying on the crutch that is supernatural horror is no longer a necessity for developers.

Fear of the dark

Killing moon. (Image: The Long Dark. Image credit: Hinterland Studio)

Killing moon. (Image: The Long Dark. Image credit: Hinterland Studio)

Let’s consider The Long Dark, a survival simulation set against the snowy backdrop of the Canadian wilderness after “the quiet apocalypse”. While wolves and bears do pose a threat to your playable survivor, your main adversary will be the elements themselves. It quickly becomes apparent that uncooked meat, freezing temperatures and dehydration are a much bigger menace than the local wildlife. After all, you can’t scare off dying from dehydration with a loud noise or a bright flare like you can a wolf or bear.

The key to ensuring your survival in The Long Dark is careful observation of your vital stats. These constantly depleting bars must be regenerated by finding and cooking food, purifying water and ensuring you get enough sleep. For the inexperienced player, hunger and thirst may seem like the most pressing vitals to tend to, but cold and fatigue can be just as lethal. 

On top of that, if you avoid the harsh outdoors by hiding inside for too long, your restless character will develop cabin fever, an affliction which causes irritability, claustrophobia and, eventually, madness.

The Long Dark is an incredibly engaging survival experience, but other games are doing it just as well. 

Some people want to watch the world burn... (Image: Don't Starve. Image credit: Klei Entertainment)

Some people want to watch the world burn… (Image: Don’t Starve. Image credit: Klei Entertainment)

Don’t Starve is another open world survival game, this time with 2D graphics and a much more whimsical style. Visually, Don’t Starve takes a more cartoonish approach to survival than The Long Dark, but the game still hinges on exploration tempered by real-life needs. You do get to explore a quirky, alien environment, but you must still monitor your vital bars for hunger, thirst and sanity. In survival games, exploration has an energy cost, and you need to make sure you pay it.

As in The Long Dark there are threats in Don’t Starve, but the game takes a more comical and relaxed approach to them. Hounds, Pigs and Tentacles move around the map in mobs and can easily overpower a lone survivor who’s low on health. 

Fail to keep a fire burning through the night and Charlie, a deity who hunts under the cover of darkness, will instantly kill you. The difference in approach the developers took when compared to The Long Dark is interesting because it shows the variation the survival genre can offer gamers. Essentially, the gameplay dynamic of keeping your body functional by no means limits the kinds of world you’ll be exploring.

Drowning lessons

A little fish in a big pond. (Image: Subnautica. Image credit: Unknown Worlds)

A little fish in a big pond. (Image: Subnautica. Image credit: Unknown Worlds)

Diving into yet another type of environment, Subnautica takes the survival experience underwater. Set on an unknown alien planet, you play as the survivor of a devastating mothership crash that has left you stranded far from home in an escape pod floating in what seems like an endless ocean. The only way to stay alive? Take the plunge and see what you can scavenge amongst the vibrant corals and otherworldly fishes below.

During the opening hours of the game swimming is the only way to explore the world and, at times, what you need to progress will be lying in full view at the bottom of the seabed. Swimming down and collecting a key item only to realize that you don’t have enough oxygen to reach the surface is one of the most panic-inducing, terrifying moments of any game you’ll ever play. And it takes place in a tranquil, sandy-bottomed ocean reef.

However, true to real-life Earth oceans, various kinds of ecosystem exist on Planet 4546B. The deeper expanses of water are frightening places, with monsters dwelling where the sun’s rays can’t reach you. These beasts reside in their specific biomes and, unless you venture too close to their patrol routes, they’ll leave you in peace. 

However, essential material parts, plentiful food sources and the story often force you to encroach on their territory. In these seas you’re the small fish in a big pond and, although Subnautica isn’t a horror game, it relies on terror and tension to create unease during these sections, always amplified by the fact that you often desperately need what the monsters are guarding to keep yourself alive.

Unknown worlds

Survival is snow joke (Image: The Long Dark. Image credit: Hinterland Studio)  

Survival is snow joke (Image: The Long Dark. Image credit: Hinterland Studio)  

Despite their vastly different environments, there is one thing that all these games have in common beyond vital stats that need replenishing. Fear of the unknown. Be it a vast, ancient woodland between you and where you need to go, strange noises in the night or looking down at your feet only to be met with dark water that apparently has no end, these games let you know that you are a fragile being and then confront you with an abyss. 

Naturally, we fear what we don’t know because the only thing we do know is that we are vulnerable beings.

Survival games don’t let you play as an action hero, they don’t allow you to tear into a horde of zombies with an arsenal of mega weapons. They limit and challenge you, all whilst engaging with what makes us human, the flaws and the triumphs. Survival without the horror is genre that is becoming more popular all the time, and we can’t wait to see where it goes next.

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Facebook slammed by UK government

Facebook is in need of far stricter regulation due to its inability to stop the spread of fake news, and also for failing to keep user data private, a government report has said.

The declaration by the Digital, Culture, Media and Sport Committee follows a year-long investigation into Facebook’s failings, and recommends that the UK puts far stricter restrictions on the social media giant immediately.

Although focusing on several other companies, including Google and YouTube, the report called out Facebook for specific criticism, particularly over its failings to stop the spread of ‘disinformation’.

Facebook data privacy

“Democracy is at risk from the malicious and relentless targeting of citizens with disinformation and personalised ‘dark adverts’ from unidentifiable sources, delivered through the major social media platforms we use every day,” the report’s conclusion read.

“The big tech companies are failing in the duty of care they owe to their users to act against harmful content, and to respect their data privacy rights.”

Facebook’s links to discredited firm Cambridge Analytica came under particular scrutiny, with the site criticised for its lax handling of users’ private data. The site was fined £500,000 by the ICO last year, the maximum penalty under GDPR law, for mishandling user data in the scandal.

The committee report claimed this point to be a “radical shift in the balance of power between social media platforms and the people” and recommended greater regulation on Facebook’s gathering of personal information.

It called for a compulsory code of ethics for tech companies, overseen by an independent regulator, social media companies to be forced to take down known sources of harmful content, including proven sources of disinformation, and for tech companies operating in the UK to be taxed to help fund the work for the Information Commissioner’s Office and any new regulator set up to oversee them.

In response, Facebook said it welcomed the report’s findings, and said it would be amenable to “meaningful regulation”.

“We share the committee’s concerns about false news and election integrity and are pleased to have made a significant contribution to their investigation over the past 18 months, answering more than 700 questions and with four of our most senior executives giving evidence,” the company said.

We have already made substantial changes so that every political ad on Facebook has to be authorised, state who is paying for it and then is stored in a searchable archive for seven years. No other channel for political advertising is as transparent and offers the tools that we do.”

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GeForce GTX 1660 Ti leak shows the graphics card outperforming the GTX 1070

A leaked benchmark of the incoming GeForce GTX 1660 Ti – which is almost certainly in the pipeline now, given the weight of evidence we’ve seen recently – indicates that the graphics card will be faster than a GTX 1070, and very nearly as quick as AMD’s freshly launched Radeon VII (believe it or not – more on that later).

The GTX 1660 Ti, which is rumored to launch later this week, racked up a score of exactly 5,000 in a Final Fantasy XV benchmark as unearthed by TUM_APISAK, the source of many GPU benchmark leaks.

Of course, as with any such leak, we have to bear in mind that it might not be genuine. But if it is, this pegs the GTX 1660 Ti as being a hair faster than the GTX 1070 which scored 4,954 on the same benchmark (at 2,560 x 1,440 resolution, high-quality details).

It’s also a mere 25 points behind the GTX Titan X, which was a grand’s worth of GPU when it first launched (although admittedly, that was almost four years ago).

What’s perhaps really interesting here, however, is that when comparing to rival AMD cards, the 1660 Ti is not far off the pace of AMD’s Radeon VII, which recorded a result of 5,283.

In other words, Nvidia’s allegedly incoming GPU is only around 5% slower here, and the GTX 1660 Ti will reportedly be pitched under a $300 price tag, with rumors indicating a $279 price in the US – compared to a $699 price tag for the Radeon VII.

Fantastical results?

That would obviously represent an astounding reversal for Nvidia in terms of price/performance ratio, but there are lots of major caveats here. For starters, we’re talking about two separate rumors in terms of the pricing and the benchmark.

And this Final Fantasy XV benchmark does not stack up with our (or anyone’s) findings in terms of the overall performance of the Radeon VII, which equals Nvidia’s RTX 2080, broadly speaking (and beats it in some areas).

And the RTX 2080 topped 8,000 with its Final Fantasy XV result, so obviously things aren’t adding up somewhere. Naturally, there’s only so much you can tell from a single game benchmark anyway (assuming it’s on the money in the first place, in this case).

Nevertheless, the GTX 1660 Ti is clearly shaping up to be an impressive GPU, and according to a previous leaked Ashes of the Singularity benchmark it will be close to 20% faster than a GTX 1060 (and in the same ballpark as a GTX 1070 – backing up this leak, pretty much).

Nvidia doubtless realizes that it needs to counteract the recent tales of poor RTX graphics card sales, due to the very high price tags slapped on these GPUs, which in turn has been part of the reason why the company’s profits are dipping.

At least we don’t have long to wait to find out if the GTX 1660 Ti actually emerges later this week. We’ll hopefully be able to finally see the launch price, and actually put the thing through its paces ourselves.

Via Wccftech

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Panasonic announces double the OLED TVs for 2019

Panasonic has announced its full range of OLED televisions for 2019, and they don’t slack on third-party support.

After showing only a single television at the CES 2019 expo back in January, Panasonic used its own annual convention on February 18 to pull back the curtain on the other TVs it’s releasing in 2019. Including these new sets, it’s due to launch a total of four OLED displays – twice as many as it released last year.

Alongside the already-announced flagship GZ2000 OLED, viewers will have the chance to nab the GZ1500, GZ1000 and GZ950. The whole OLED range will support HLG Photo, Dolby Vision, Dolby Atmos, and HDR10+, and will feature some hefty image processing thanks to the HCX Pro Intelligent Processor, which is the most powerful processing chip the company has made. 

All also work with Amazon Alexa and Google Assistant smart assistants, allowing for hands-free voice control and integration with compatible third-party appliances.

In terms of LCD, we now know we’ll be getting at least four new sets: the GX940, GX900, GX800 and GX700.

There’s no firm date for release, but we can expect the sets to start releasing to market in the next few months.

Never forget

Some of you may recall that Panasonic helped to develop the HDR10+ high dynamic range format, and may be curious as to why its sets are featuring the competing Dolby Vision standard as well. 

Representatives for Panasonic stressed that “We did not choose Dolby Vision over HDR10+. HDR10+, which we jointly developed with 20th Century Fox, is beginning to gain momentum. And we at Panasonic will continue to drive it forward.”

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PUBG Mobile to ensure responsible gaming ecosystem amid its looming ban in India

There has been a raging debate in India on the effects of the battle royale sensation, PUBG Mobile on adolescents and adults alike. Is PUBG Mobile the right instrument for Indians to play around with? Does it promote violence? With reports allegedly stating players who complained of mental disorders to a boy who committed suicide because he wasn’t provided with a flagship smartphone to play the game, people have demonized PUBG Mobile. It’s the next thing on the minister’s list of things to ban in the country and many states are already trying to exercise control over the game.

In an attempt to reform its name in India, PUBG Mobile has released a statement in support of creating a responsible gaming ecosystem around their product.

“We appreciate the support and trust given to us by our PUBG MOBILE players. While we strive to deliver the best possible gaming experience to our fans, we also believe that it is extremely important for us to be a responsible member of the gaming ecosystem. To this end, we constantly work and shall continue to work with different stakeholders, including parents, educators and government bodies, and listening to their feedback on what we can do to enhance the overall PUBG MOBILE experience,” it reads.

PUBG Mobile is the most popular game in India. According to a survey done by Quartz India in association with Jana’s mCent Browser, it was revealed that out of the target sample of 1,047 Indians, around 62% claimed to play the game. India has evidently become an important country for the developers of the game in the past year, and the makers noticeably following it up with a statement is a big deal.

The statement continues, “to foster a healthy and balanced in-game environment, we are developing numerous new features and enhancements which enables us to provide an environment for players to enjoy PUBG MOBILE in a rewarding and responsible manner. We are honored to have a passionate community of PUBG MOBILE players in India and globally and continue to welcome their feedback to make PUBG MOBILE the best game ever!”

 Gaming as a viable career prospect 

While there’s no word on the kind of features and enhancements the game will add in the near future to promote healthy gameplay, PUBG Mobile continues to face the wrath from parents, employers and institutions alike. Indians have a preconceived notion about gaming as they have with most of the things. As such, gaming has never been a viable career prospect for potential players as they are subdued by the societal elements. Nevertheless, India is also brimming with professional players who have proved time and again that gaming is a career option after all.

We spoke to a professional PUBG Mobile player and the founder of Flypswitch esports collective, Siddharth Patel. He along with his PUBG Mobile squad, qualified for the semi-finals of the PUBG Mobile Star Challenge in September last year.

According to Patel, “It [PUBG Mobile] has nothing to do with the game and instead with the parenting skills in India at mass. I have come across a bunch of children who are not even eligible to play this game, and they are playing it regardless.”

PUBG Mobile has a 16+ rating on the Google Play Store which means that it’s got strong violence. “While the ratings and everything are in place, why aren’t the parents not recognizing the same. Come to think of it, back in the day when we were kids, we had games like Contra and were not allowed to play it because it was a shooter game, had guns. At that time, we knew it was wrong to play a game that wasn’t meant for us in the first place. That came from our parents.”

He goes on to suggest that parents should make gaming sessions rewarding even if the kids are under the age limit, “so that they can understand the difference between PUBG Mobile and Candy Crush Saga.”

The plausible connection between violent video games and aggressive behavior

In a recent study conducted by the Oxford Internet Institute, University of Oxford, on the plausible connection between violent video games and aggressive behavior, researchers have concluded that it isn’t the case. Out of 2008 participants which include kids and their parents (carers) from England, Scotland and Wales, it was found that there is no link between kids playing violent video games and exhibiting aggressive behavior. 

The study also mentions that antisocial elements including trash-talking, trolling and over-competitiveness require more research. These are some of the elements that neither the game developers and players have control over. A similar research by Nature also revealed that playing games had an increase in the grey matter resulting in increased cognitive and motor functions.  

PUBG Mobile has more than 200 million users across the world and over 30 million daily active users. If anything, Brendan Greene should be proud of his creation taking over an entire country where esports is still an alien concept to a vast majority.

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