Add DirectX 12 Ultimate to the list of stickers and logos you’ll want to look for while buying PC hardware.
In March, Microsoft announced DirectX 12 Ultimate, which encapsulates many of the next-gen PC hardware and Xbox Series X technologies that Microsoft is now explicitly encouraging consumers to buy: DirectX Raytracing (DXR) tier 1.1, Variable Rate Shading tier 2, mesh shaders, and more. DirectX 12 Ultimate didn’t seem like a brand, just a collection of technologies governing the features of graphics cards like the Nvidia GeForce RTX 3070 Founder’s Edition, as well as AMD’s RX 6800 series, too. Apparently, Microsoft thinks differently.
As part of a new Xbox Game Bar for PC update released Thursday, Microsoft includes an explicit check to determine whether your gaming PC qualifies for DirectX 12 Ultimate. The company is also encouraging gamers to look for the DirectX 12 Ultimate logo on the product page or retail boxes.
It’s up to you whether to use the Xbox Game Bar on your PC, which is triggered by hitting the Win+G keyboard shortcut. Over time, the Game Bar’s overlay has been used to control screenshots and livestreams, monitor friends and gaming Achievements, and most recently as a source of third-party widgets.
Microsoft’s Game Bar announcement is actually tied to a new Resources widget, which allows you to keep an eye on what other apps are sucking up memory and CPU power. Even though PC gaming has evolved well past the days of configuring autoexec.bat and himem.sys, gamers know that performance is tied to minimizing the resources sucked up by other apps.
To be fair, the new Resources functionality is found within Windows’ own Task Manager, though that interface doesn’t highlight offending apps. (The expanded view shown in our screenshot above does away with the color coding.) In other words, there’s no real need to add this particular widget, except for those who want to keep a sharp eye on any runaway apps that might impact frame rate. Like all of the other Xbox widgets, they can be accessed from the bulleted widget menu icon just to the right of the system clock.
DirectX 12 Ultimate or go home
The DirectX 12 Ultimate checker is the more understated addition to Game Bar, yet it’s the most interesting. The DirectX 12 Ultimate checker can be found within Settings under Gaming Features.
It feels like an afterthought, but if your system doesn’t qualify for DirectX 12 Ultimate (as my Surface Laptop doesn’t), a link connects you to Microsoft’s blog post on the subject, where its goals become clear.
Here, it seems that Microsoft has larger aspirations for the DirectX 12 Ultimate standard as a brand: “DirectX 12 Ultimate is the new gold standard for gaming graphics on both PC and the next generation of Xbox consoles,” Jianye Lu, a program manager on the graphics team, writes. Lu lays out a checklist of software, hardware, Game Bar, and game support for enabling DirectX 12 Ultimate, including Far Cry 6, World of Warcraft: Shadowlands, Godfall, Dirt 5, and The Riftbreaker.
“If you are upgrading your gaming PC or buying a new one, look no further than ‘DirectX 12 Ultimate’ on the product page or retail boxes!” Lu proclaims.
With laptops already sporting stickers and logos from CPU and GPU makers, as well as audio enhancement technologies, it’s perhaps not surprising that Microsoft feels compelled to join the branding party. Apparently this generation of PCs, GPUs and consoles is the DirectX 12 Ultimate generation after all.
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The Black Friday sales season is here! The prices shown above are the best available now, though you may need to buy quickly as some deals will sell out.
After almost three years of steady decline, Sony’s smartphone sales have finally begun to stabilise. In the three months to the end of September 2020, the company shipped around 600,000 Xperia phones, roughly on par with Q3 2019.
Nonetheless, this still accounts for a tiny fraction of the global smartphone market. It would seem a curious failure for the company behind one of the most in-demand consoles in history, a brand which is recognised globally for its TVs and audio equipment.
For its 2020 phones, Sony has taken inspiration from another of its key revenue streams – mirrorless cameras. As such, the successor to last year’s Xperia 5 is known as the Xperia 5 II (or mark 2). It looks like a big upgrade on paper, but how does that translate to real-world usage? Here’s our full review.
Design and screen
The design of the Xperia 5 II is unlike any phone I’ve tried this year, which is impressive going. It’s something of a fusion of old and new: legacy features such as the 3.5mm headphone jack and notch-less display combine with a gorgeous screen and premium build quality. It works as a complete package in my opinion, and is very satisfying to hold.
The phone feels a lot more compact than the 6.1in display might suggest, due in part to the tall and narrow 21:9 aspect ratio. That’s something we also saw on last year’s Xperia 5, but it’s still relatively unusual and so feels like a standout feature. The same things still apply here – it’s almost impossible to reach the top of the phone one-handed, but many films look stunning without letterboxing.
The screen itself is Full HD (1080×2520) AMOLED panel, the most noticeable downgrade when compared to the flagship Xperia 1 II’s 4K display. However, you do get a key feature that’s not available on the more expensive phone – a 120Hz refresh rate. I’m fully aware that this isn’t a priority for most people, but I’d argue the same could be said for 4K on a screen this size. Faced with a choice between the two, I’d go for the 120Hz every time.
It’s hard to explain what benefit this provides if you’re used to 60Hz screens, but everything feels that bit slicker and smoother. Casual users might notice this most on endless scrolling social media apps like Twitter, but the key performance boost will be seen in gaming. You might notice a slight hit to battery life, but I think it’s more than worth it.
The glass back of the phone is predictably a fingerprint magnet, although the smudges are less noticeable on the black model I tested. It’s also surprisingly durable – both the front and back are equipped with Gorilla Glass 6, and it makes a big difference to how robust the phone feels.
It is relatively slippery though, and often worried about it sliding off a table or out of a pocket. The protruding camera module also made it nearly impossible to use the device while face-up on a flat surface, so I’d recommend throwing on a case. That vertical module houses three lenses: 12Mp wide, 12Mp ultra-wide, 12Mp telephoto – an identical setup to the Xperia 1 II. On the front, you also get the same 8Mp selfie camera. We’ll explore how they perform in detail later.
Sticking with slim bezels means Sony has found room to squeeze in a pair of front-facing speakers, and they make a big difference to the audio experience on the Xperia 5 II. The company has also overcome earlier patent issues to build the side-mounted fingerprint scanner into the power button. It’s pretty quick and generally reliable, but more sensitive to moisture than rear-mounted equivalents. My experience with in-display scanners has been underwhelming thus far, so I’m glad Sony stuck with a physical one.
Another nice touch is the SIM card tray, which has a little lever for releasing it without an ejection tool. There’s USB-C, as you’d expect, as well as two further physical buttons on the right side of the device. One launches Google Assistant and the other acts as a shutter button for the camera, although neither are re-mappable.
Hardware and performance
The Xperia 5 II is powered by a top-of-the-line Snapdragon 865 processor, which combines with an Adreno 650 GPU and 8GB of RAM.
Qualcomm’s flagship processors are by no means reserved for only the most expensive phones anymore, but it’s still good to see it here. Performance is predictably excellent, breezing through web browsing, social media and multitasking without issue.
Sony’s confidence in the Xperia 5 II’s performance is illustrated by the inclusion of Call of Duty: Mobile out of the box, known to be one of the most graphically demanding games on the Play Store. This is where the 120Hz refresh rate, offering ultra-smooth gameplay and no lag.
That’s illustrated in the below benchmarks. It’s worth noting that some phones max out at 60fps on some of the GFXBench tests, so the Xperia 5 II’s performance gain over its predecessor isn’t as huge as the results suggest:
Audio quality is perhaps overlooked on modern smartphones, due in part to the popularity of wireless headphones. Nonetheless, sticking with bezels means the Xperia 5 II has room dual front-facing stereo speakers that perform extremely well. There’s a richness to the sound and impressive level of bass, both things you won’t find on many handsets in 2020.
The Xperia 5 II also adds 5G to its predecessor, but with the technology still in its infancy I wasn’t able to test out how well it works.
Software and features
The Xperia 5 II comes running Android 10, although an update to Android 11 is in the works and expected soon. Sony typically keeps its Android skin pretty light, and that’s no different here – it’s relatively close to the so-called ‘stock’ version you’ll find on Pixel phones.
That being said, there are various smaller software tweaks dotted around the user interface. Chief among these are the ‘Cinema Pro’ and ‘Photo Pro’ apps, which provides granular control over the way you capture photos and videos using the Xperia 5 II. The ‘Pro’ name is justified here: you can’t just pick up these apps and start using without at least some expertise, hence why Sony has included them as standalone apps.
Unfortunately, these aren’t the only apps that can’t be uninstalled. The likes of Facebook, Netflix and Call of Duty: Mobile aren’t what you’d typically think of as bloatware, and they may be widely used by people who buy this phone. I just think Sony could have at least provided the option to remove them from the device. At least you don’t have to worry about it taking up too much of your storage, with the phone supporting microSD card storage expansion.
There are a number of smaller software tweaks dotted around the user interface. ‘Side sense’ is on the far-right side of the display which allows you to quickly launch certain apps or start multitasking. It’s similar to the Edge panel you’ll find on Samsung phones, although doesn’t make as much sense on the flat display here. There’s also an extreme battery saving mode known as ‘STAMINA’, while in display settings ‘Creator mode’ gives the display a more rich, cinematic quality.
The cameras on the Xperia 5 II are largely unchanged from its predecessor. The triple rear setup is comprised of a 12Mp wide, 12Mp ultrawide and 12Mp telephoto. I’m glad Sony decided not to include further macro or depth sensors, which sound good on paper but rarely provide any tangible benefit.
The Photo Pro app allows you to customise image settings to your liking, just like you would on one of Sony mirrorless cameras. It’s something I’d recommend if you’re serious about taking photos using this phone, as the auto mode in the default camera app was extremely hit-and-miss.
Exposure was the main area it seemed to struggle with, often blowing out the background or losing detail in darker areas of the image. In wide-open spaces it performed better, tending to saturate stills slightly but offering excellent dynamic range.
Despite the lack of macro lens, close-up shots were very impressive, while it was also good and capturing detail on buildings. I did like that the main camera app uses AI to automatically detect which type of scene you’re in and adjust the image accordingly, saving you from cycling through menus to find the option you want. That includes night mode, which does a good job of brightening the shot but did lose some detail.
Shots from the 8Mp selfie camera are impressive overall, offering a good level of detail and accurate colours. Curiously, it tends to do a pretty good job with exposure.
The Xperia 5 II is also able to capture footage up to 4K at 120fps. In the regular 1080p mode, the inclusion of OIS means footage is very stable but does take a while to focus as you move the camera around.
The phone comes with a 4000mAh battery, identical to the Xperia 1 II and a big increase over the 3140mAh cell on last year’s Xperia 5.
That’s reflected in the benchmarks, as I recorded 12h15 and 15h05 in Geekbench 4 and PCMark’s battery tests respectively. From using the phone for an extended period, these feel pretty accurate – I was comfortably able to get a couple of days of moderate usage before reaching for the charger, even at 120Hz.
I did notice it struggle slightly for standby time though – I’d often come back to the phone after a couple of hours and notice that the battery had depleted by quite a few per cent.
The phone supports fast charging at 21W, but there was only an 18W adapter included in the box. This still got me 48% in 30 minutes from off, so you’re looking at little over an hour for a full charge.
One of the big compromises you’re making when compared to the Xperia 1 II is the lack of wireless charging. This wasn’t a big deal for me, but I understand the prevalence of wireless chargers these days may make it a dealbreaker for some. We certainly shouldn’t be talking about this being a missing feature on an £800 phone, particularly when it’s available on phones a quarter of the cost.
Price and value for money
Talking of cost, the Sony Xperia 5 II will set you back £799/US$949. There’s only one configuration on offer, with 8GB of RAM and 128GB internal storage, and it’s rare to see the disparity between UK and US pricing.
It’s a £100 increase on what last year’s Xperia 5 cost at launch, leaving us in no doubt that this is a flagship through and through. To say competition at this price point is fierce would perhaps be understating it – the likes of the OnePlus 8T, Samsung Galaxy S20 and Oppo Find X2 are all compelling alternatives.
It’s not that the Xperia 5 II is bad value for money per se, just that the phones listed above offer more bang for your buck for the average consumer.
In a world where so many smartphones look similar, I have to admire Sony’s desire to be different. Having a notch-less display and 3.5mm headphone jack is practically unheard of in 2020, but after using the Xperia 5 II I wish they were still on more phones.
There are plenty more highlights here, which make it a big upgrade over last year’s model. The stunning 21:9 OLED display is now 120Hz a feature you won’t find on even the more expensive Xperia 1 II. Performance is superb across the board, while the all-too-rare front-facing stereo speakers are a delight.
However, it’s not all good news. The cameras flatter to deceive unless you’re willing to play around in the Photo Pro app, while a surprising amount of bloatware taints an otherwise excellent software experience. There’s also no wireless charging, a major omission at this price point.
There’s definitely a market for the Xperia 5 II, but it’s unlikely to contribute to a sudden increase in Sony’s slice of the smartphone pie.
Nvidia’s Ampere-powered $500 GeForce RTX 3070 plows through games just as quickly as the RTX 2080 Ti, last generation’s blistering $1,200 flagship, as we covered in-depth in our comprehensive Nvidia GeForce RTX 3070 Founders Edition review. You need a pixel-packed monitor to get the most out of it, though. Most people stick to straight 1440p or 4K monitors, but if you prefer a more immersive experience, a 3440×1440 ultrawide display would also be a fine fit for Nvidia’s newest graphics card.
3440 ultrawide splits the performance difference between a 4k and 1440p display in terms of raw pixel count. We’ve previously conducted 3440×1440 ultrawide testing for both the $700 GeForce RTX 3080 and $1500 GeForce RTX 3090. Here’s how the more affordable option in Nvidia’s RTX 30-series launch lineup stands up, both against those cards as well as the RTX 2080 Ti that Nvidia is so keen to compare it against.
Spoiler: The GeForce RTX 3070 rocks for pixelicious ultrawide gaming.
We conducted our tests on the same $550, 144Hz Nixeus EDG34S monitor as before. It’s an outstanding value for the price, albeit a bit sparse with extra quality-of-life features. While it only officially supports AMD’s FreeSync Premium adaptive sync technology, you can manually activate G-Sync in Nvidia’s control panel, and it works like a charm. You’ll need to use the monitor’s on-screen display to activate adaptive sync first, however.
Here’s a list of what’s inside our GPU test system, which was built to minimize potential bottlenecks in other components, putting the full brunt of the tests on the graphics card itself:
Intel Core i7-8700K processor ($300 on Amazon) overclocked to 5GHz all-core
EVGA CLC 240 closed-loop liquid cooler ($105 on Amazon)
Asus Maximus X Hero motherboard
64GB HyperX Predator RGB DDR4/2933 ($355 on Amazon)
EVGA 1200W SuperNova P2 power supply ($352 on Amazon)
Corsair Crystal 570X RGB case, with front and top panels removed and an extra rear fan installed for improved airflow
2x 500GB Samsung 860 EVO SSDs ($70 each on Amazon)
Each game is tested using its in-game benchmark at the highest possible graphics presets unless otherwise noted, with VSync, frame rate caps, real-time ray tracing or DLSS effects, and FreeSync/G-Sync disabled, along with any other vendor-specific technologies like FidelityFX. We’ve also enabled temporal anti-aliasing (TAA) to push these cards to their limits when it’s available.
We did not include the legendary GeForce GTX 1080 Ti, as our previous benchmarks show it performing on a par with the RTX 2080 in most games. It’s a hair slower in properly optimized DX12 or Vulkan games.
Yep, Sony exclusives are hitting the PC now. Horizon Zero Dawn hit Steam with some performance issues, but the most egregious ones have been mostly cleared up thanks to hard work from the developers, and the game topped the sales charts for weeks after its release. It also seems to respond somewhat to PCIe 4.0 scaling, which will make this an interesting inclusion when we shift to a PCIe 4.0-based system in the future.
Horizon Zero Dawn runs on Guerrilla Games’ Decima engine, the same engine that powers Death Stranding. Ambient Occlusion can still offer iffy results if set to Ultra, so we test with that setting at Medium. Every other visual option is maxed out.
Gears Tactics puts it own brutal, fast-paced spin on the XCOM-like genre. This Unreal Engine 4-powered game was built from the ground up for DirectX 12. We love being able to work a tactics-style game into our benchmarking suite. Better yet, the game comes with a plethora of graphics options for PC snobs. More games should devote such loving care to explaining what flipping all these visual knobs mean.
You can’t use the presets to benchmark Gears Tactics, as it intelligently scales to work best on your installed hardware, meaning that “Ultra” on one graphics card can load different settings than “Ultra” on a weaker card. We manually set all options to their highest possible settings.
One of the best games of 2019, Metro Exodus is one of the best-looking games around, too. The latest version of the 4A Engine provides incredibly luscious, ultra-detailed visuals, with one of the most stunning real-time ray tracing implementations released yet. We test in DirectX 12 mode with ray tracing, Hairworks, and DLSS disabled for our basic benchmarks.
Strange Brigade is a cooperative third-person shooter where a team of adventurers blasts through hordes of mythological enemies. It’s a technological showcase, built around the next-gen Vulkan and DirectX 12 technologies and infused with features like HDR support and the ability to toggle asynchronous compute on and off. It uses Rebellion’s custom Azure engine. We test using the Vulkan renderer, which is faster than DX12.
Total War: Troy
The latest game in the popular Total War saga, Troy was given away free for its first 24 hours on the Epic Games Store, moving over 7.5 million copies before it went on proper sale. Total War: Troy is built using a modified version of the Total War: Warhammer 2 engine, and this DX11 title looks stunning for a turn-based strategy game.
Shadow of the Tomb Raider
Shadow of the Tomb Raider concludes the reboot trilogy, and it’s utterly gorgeous. Square Enix optimized this game for DX12, and recommends DX11 only if you’re using older hardware or Windows 7. We test with DX12. Shadow of the Tomb Raider uses an enhanced version of the Foundation engine that also powered Rise of the Tomb Raider and includes optional real-time ray tracing and DLSS features.
This DX11 game isn’t really a visual barn-burner like the (somewhat wonky) Red Dead Redemption 2, but it still tops the Steam charts day in and day out, so we deem it more worthy of testing. RDR2 will melt your graphics card, sure, but GTA V remains so popular years after launch that upgraded versions of it will be available on the next-generation consoles. That’s staying power.
We test Grand Theft Auto V with all options turned to Very High, all Advanced Graphics options except extended shadows enabled, and FXAA. GTA V runs on the RAGE engine and has received substantial updates since its initial launch.
Rainbow Six Siege
Like GTA V, Ubisoft’s Rainbow Six Siege still dominates the Steam charts years after its launch, and it’ll be getting a visual upgrade for the next-gen consoles. The developers have poured a ton of work into the game’s AnvilNext engine over the years, eventually rolling out a Vulkan version of the game that we use to test. By default, the game lowers the render scaling to increase frame rates, but we set it to 100 percent to benchmark native rendering performance on graphics cards. Even so, frame rates soar.
Final thoughts and analysis
The results here were a bit surprising, but far from disappointing. The RTX 3070 traded blows with the RTX 2080 Ti at 1080p, 1440p, and 4K resolutions in our review. 3440×1440 basically splits the difference between 1440p and 4K, but at this resolution, the RTX 3070 consistently fell behind the former $1,200 flagship, coming out ahead only in GTA V. The gap is a few percentage points and a handful of frames in the other games, though. Nvidia’s new graphics card is between 1 to 5 percent slower than the RTX 2080 Ti in most titles, though the gap widened to 9 percent in Total War: Troy—a DirectX 11 title that also doesn’t result in a good showing at more standard resolutions.
All that said, though, the GeForce RTX 3070 delivers more than enough power to keep a 3440×1440 ultrawide monitor fed well beyond the gold standard of 60 frames per second. In some particularly well-optimized games, it can even push the edges of a 120Hz+ display.
Once again, this level of performance previously cost $1,200, and the RTX 3070 costs $500. That dramatic performance-per-dollar increase can’t be oversold. The RTX 3070 is a great option for PC gamers eager to feed an ultrawide display with no visual compromises, and without setting their wallets on fire.
If you’re somehow able to find a new GeForce RTX 2080 Ti for around the same $500 price as an RTX 3070, however, opt for that card to fuel your 3440 ultrawide display instead. Not only is it the smallest of hairs faster in pure gaming frame rates, but Nvidia’s last-gen flagship also comes with a more substantial 11GB of GDDR6 memory. The RTX 3070’s 8GB should be fine for 3440×1440 gaming in the vast majority of today’s games. However, memory capacity becomes precious at higher resolutions–and it may become more so in the future, now that the PlayStation 5 and Xbox Series X consoles are both moving to 16GB of VRAM when they launch in a couple of weeks. Console upgrades tend to push specifications forward on the PC side of things, too.
The Black Friday sales season is here! The prices shown above are the best available now, though you may need to buy quickly as some deals will sell out.
The iPhone 12 is a massive leap forward for the iPhone range, offering not only a brand new design reminiscent of the much-loved iPhone 4, but improved durability, Apple’s new ultra-detailed Super Retina XDR display, 5G connectivity and an upgraded camera offering, making it harder than ever to justify the extra cost of upgrading to the Pro models.
Simply put, the iPhone 12 is all the iPhone you’d ever need.
Design and build
The iPhone 12 is a step away from the iPhone 11 not only in features and spec, but design too. Gone are the curved edges of last year’s iPhone range, with the iPhone 12 sporting a sharp 90-degree angle at its sides in a similar vein not only to the iPad Pro and iPad Air, but the beloved design of the iPhone 4 and iPhone 5. It’s completed by an aluminium band that runs around the edge of the smartphone, with near-flush volume and power buttons mounted on the sides.
The angular design is striking, and as a fan of the iPhone 4’s industrial design, it’s great to see it make a return to the iPhone. It is a different experience in the hand though; it’s sharper in the hand than curved smartphones despite slightly chamfered edges, although the flipside is that the iPhone 12 feels way more secure in my hand than a curved alternative, and it feels less likely to slip from my grasp as I’m using it.
There are a few improvements compared to the iPhone 4 design though. Most notable is the display, which fits seamlessly around the aluminium frame with no gap or bump, and that’s true of the rear too. It’s also 11% thinner than last year’s option, with slightly slimmer bezels and a smaller overall footprint, without impacting on the size of the display.
That flush 6.1in display is coated by what Apple calls a Ceramic Shield. The company worked with Corning, the company behind the ultra-tough Gorilla Glass, to offer a glass display infused with nano-ceramic crystals to make it tougher and less shatter-prone. It’s a totally new manufacturing process that’s unique to the iPhone 12 range, and Apple seems very confident in its capabilities.
In fact, Apple claims that the iPhone 12, complete with Ceramic Shield and new aluminium frame, offer a 4x improvement in drop performance compared to the iPhone 11. That’s pretty hard to quantify, and I’m not about to destroy an iPhone in the name of a drop test, but it should mean fewer trips to the Apple Store to replace your broken display. It’s certainly not drop-proof though, and will still likely smash from a significant impact.
But while the Ceramic Shield offers an upgrade in drop durability, it’s important to note that it doesn’t include scratch protection. In fact, it’s just as scratch-prone as its predecessor, and after a week’s use, there is already a fine scratch on my review sample, so this isn’t the perfect replacement for a glass screen protector that many had hoped.
It’s worth pointing out that while Ceramic Shield is available on the front of the iPhone 12, that doesn’t extend to the glass on the rear. That offers a smaller 2x improvement in durability compared to last year’s iPhone thanks to the industrial design, but it’s the same glass, which means that while your display may not shatter if you drop your iPhone, there’s a chance the glass back will.
Still, if you are one of those brave enough to use the iPhone 12 without a case, this should bring you some peace of mind at least.
The IP68 rating, although not technically different to that of the iPhone 11, has been improved with the iPhone 12. Apple claims that the latest iPhone can survive a dunk in up to 6 meters of water for 30 minutes before water will begin to seep into its components. That’s a pretty niche use case, but what it does mean is that your iPhone will more than likely survive from day-to-day water damage.
Oh, and you’ve got plenty of colours to choose from this time too, with Blue, Product Red, Green, Black and White options available on the standard iPhone 12.
Wait, where’s the charger gone?
You might notice that the iPhone 12 packaging is significantly thinner than that of its predecessor, and that’s because Apple took the decision to ditch the charging brick and EarPods this time around. Apple addressed this during its iPhone 12 announcement, highlighting the fact that there are millions of charging bricks and EarPods in circulation and that it doesn’t want to contribute to that, and it makes sense – on paper anyway.
The problem is that, in the same breath, Apple decided to ship the iPhone 12 with a Lightning to USB-C cable in place of the USB-A cable shipped in previous years, making those millions of charging bricks referenced in the announcement immediately obsolete.
Apple has only shipped USB-C chargers with fairly recent products like the iPhone 11 Pro, iPad Pro and iPad Air, meaning you’ll likely have to shell out an additional £19/$19 for Apple’s charging brick if you don’t have a USB-C plug nearby, therefore continuing to contribute to the environmental charging brick issue.
So, while the idea is admirable, the execution is deeply flawed and likely to cause frustration for most new iPhone owners.
One of the biggest upgrades over the iPhone 11 is the display, and it’s immediately noticeable when you fire up the smartphone for the first time. In previous years, the standard iPhone has shipped with a standard LCD display while the Pro counterparts featured a superior OLED display, and it was historically a big reason to pay the extra for the Pro models.
But, with so Android smartphones boasting OLED displays – and not just flagships either – it’s a trend that Apple couldn’t keep up if it wants to remain competitive in the wider smartphone market. That being said, Apple took the decision to roll out the brand-new Super Retina XDR display across the entire iPhone 12 range, and it’s an absolute beauty.
At the heart of the Super Retina XDR display is a custom OLED panel, offering an impressive 2,000,000:1 ratio for blacks and a maximum 1200nits brightness when watching HDR content. The main draw of the OLED panel is the blacks it displays; they’re deep and dark, a stark contrast from blacks that look almost grey on LCDs, and that’s even more evident when using iOS 14’s Dark Mode.
It also supports HDR10 playback with support for Dolby Vision, and while Dolby Vision content is limited at the moment, the fact that the iPhone 12 can record Dolby Vision HDR video should increase the amount of content available in the coming months.
It’s not just a jump from LCD to OLED either, with the 6.1in Super Retina XDR display of the iPhone 12 offering double the pixel capacity of the iPhone 11, and that translates to a noticeable improvement to overall detail. Text seems clearer than ever, and it’s a similar story with photos, videos and graphics in high-end mobile games like Call of Duty Mobile too. For reference, the iPhone 11 had a resolution of 1792 x 828, while the iPhone 12 boasts a 2532 x 1170 resolution.
But while the Super Retina XDR display is a great update in most respects, there is still a notch sat at the top of the display. It’s not any thinner or narrower than that of previous generations, although like with all Face ID-enabled iPhones up until this point, it’s something you’ll stop noticing within days of use.
There’s also the elephant in the room; it’s still capped at 60Hz, while the Android competition is full steam ahead with 90Hz, 120Hz and even 144Hz displays. It’s not much of a downside for iPhone users, as many won’t have experienced the 120Hz ProMotion technology available on the iPad Pro range, but it’ll make it hard to tempt an Android user that has had access to a high refresh rate display.
The buttery smoothness of a high refresh rate display is hard to let go of once you’ve experienced it, but considering the battery performance of the iPhone 12 (which I detail below), I’m not surprised it didn’t make the cut this year. But hey, there’s always next year, right?
Regardless of refresh rate, the Super XDR OLED display of the iPhone 12 is phenomenal, and could be enough to tempt even iPhone 11 owners to upgrade.
MagSafe for iPhone
Remember the beloved MagSafe technology from the MacBook range? Apple has resurrected the technology, this time for the iPhone, utilising built-in magnets to offer a new way to use iPhone accessories.
On the rear of the iPhone 12 you’ll find a circular magnet surrounding the wireless charging coil embedded beneath the glass, complete with an NFC chip and other tech that’s smart enough to detect not only when an accessory is magnetically connected, but which accessory it is too. It’s not a new concept – Motorola’s Moto Mods were arguably ahead of their time, and there are plenty of third-party cases with magnet accessories – but integration with iPhone and iOS opens up a whole new world of options.
The offering is admittedly limited at launch, with Apple shipping a MagSafe charger, a MagSafe wallet accessory and a bunch of MagSafe cases that offer compatibility with accessories while protecting your iPhone, but that’ll likely expand in the coming months as third-party retailers get their thinking caps on.
The MagSafe charger, supplied for review, doesn’t look dissimilar to the wireless charger supplied with the Apple Watch, albeit larger and encased in an aluminium frame. It works in a similar way too; the charger will snap into place when near the Apple logo on the rear of the smartphone, and it’ll charge faster than standard Qi wireless charging at 15W.
The key thing is that once snapped on, the charger is securely in place, and it won’t move unless pulled off with quite a bit of force. That negates the issue of finding the sweet spot when using standard wireless chargers, and you can rest assured that it won’t slip and stop charging mid-way through the night either.
However, it’s not quite the same pick-up-and-go experience as a standard wireless charging mat as you’ll still need to remove the charging puck from the rear, and is that really any different to simply unplugging your iPhone from a wired charger? Still, it’s a cool bit of tech and the uses for MagSafe will likely expand in new and exciting ways as the months go on.
Performance and battery life
At the heart of the iPhone 12 you’ll find Apple’s new A14 Bionic chipset, one of the first in the smartphone market to be built on the 5nm process to provide not only improved performance, but a boost in energy efficiency too. Last year’s A13 Bionic was one of the most powerful on the market, and I expect the same to be true of the A14 Bionic over the course of the next year, with the iPhone 12 able to handle just about anything I could throw at it without breaking a sweat.
There’s no stutter or lag when scrolling through media-heavy apps like Twitter, games run flawlessly despite the increased resolution on offer from the iPhone 12 and it’s rapid when it comes to exporting video too. That’s backed up by our benchmarks, with the iPhone 12 besting much of the Android competition in CPU tests, although the iPhone 12’s GPU benchmark results are capped due to the inclusion of a standard 60Hz display.
It’s not just about speed though; the A14 Bionic offers a huge 80% increase in its Neural Engine performance, jumping from an 8-core to a 16-core design to provide 11 trillion operations per second. It’s not something you’ll notice straight away, but the increased machine learning capabilities available on the A14 Bionic power some of the camera upgrades on offer – but more on that later.
Apple has come a long way in the past few years with regards to the battery life of the iPhone range, with the iPhone 11 Pro Max able to last more than a day on a single charge with average use in my experience. That’s not quite what you’ll get from the iPhone 12, with a smaller battery than the 11 Pro Max, but it is similar to what you’d get from the standard iPhone 11. Interestingly, Apple actually quotes a slightly worse battery – offering 17 hours of video playback compared to 18 last year – but that isn’t too noticeable in everyday use.
Generally speaking, the iPhone 12 can last a day without needing a top-up, but it will depend very much on what you’re doing and whether you’re connected to battery-hungry 5G networks. I’ve got comfortably through the day while texting, tweeting and calling, but more power-intensive actions like FaceTime video and will drain the battery pretty quickly.
It’s important to note that while that is good for an iPhone, it’s not that great compared to the Android competition, and that’s shown in our benchmarks. The iPhone 12 managed to last 6 hours and 36 minutes during our battery test, miles behind alternatives like the Xiaomi Mi 10T Pro that lasted well over 14 hours in testing.
And, without a charger in the box, the charging speed will very much depend on the wattage of the charging brick you use. It’s worth investing in Apple’s USB-C charging brick if possible, offering the maximum 18W fast charge speed possible on the iPhone 12, but any USB-C charging brick should do the job.
5G comes to the iPhone
Of course, I couldn’t talk about the iPhone 12 without mentioning 5G, one of the key features of this year’s iteration. The iPhone 12 is the first Apple product to boast 5G support, and in true Apple fashion, the company has gone all-in on integrating the upgraded connectivity into the hardware and software of the iPhone.
One key area Apple was keen to focus on was compatibility, with the iPhone 12 offering compatibility with more 5G bands than much of the competition via custom-designed 5G components, meaning you should be able to access 5G in many countries around the world, not just the country of purchase. There’s even support for the lightning-fast, truly next-gen mmWave 5G connectivity, but that’s limited to certain cities in the US… for now.
The improvements on offer from 5G aren’t to be sniffed at, offering a huge increase in download and upload speeds, improved latency that could usher in an age of cloud gaming on-the-go and less network congestion, meaning you’ll stay connected even in busy signal areas like a football match or concert, but it’s not available everywhere just yet.
In the UK, at least, 5G connectivity is limited to big cities and is yet to become available in rural areas where you’d arguably get the most benefit from ultra-fast connectivity, but it is a great futureproofing option as 5G coverage expands over the next few years.
5G connectivity comes at a cost, not only to space inside the smartphone due to more components, but battery life too. Apple was well aware of this and has baked a new Smart Data mode into iOS 14 to help alleviate the issue, allowing the smartphone to automatically switch between 4G and 5G connectivity depending on when it’s needed.
If you’re streaming a movie on Netflix, for example, you’ll get the full effects of 5G connectivity, but it’ll drop to 4G when in your pocket to save on battery life. It’s a small feature, but one of many automated time-saving features that improve the iPhone experience overall.
You’d be forgiven for assuming that the iPhone 12 packs the same camera setup as the iPhone 11 because, on the surface, not much has changed. There’s still a main 12Mp wide snapper and an 12Mp ultra-wide, but the former has an upgraded f/1.6 aperture and a new 7-element lens to further enhance low-light photography.
For the most parts, that’s true; images taken using the main rear camera are bright, detailed and vibrant with great colour reproduction, and there’s a noticeable improvement in low-light performance compared to the iPhone 11. It’s a versatile snapper that can produce truly incredible results, especially when combined with the various software-powered features on offer.
The hardware in the 120-degree ultrawide might not have changed compared to last year, but that’s not to say there aren’t any improvements on offer. The most noticeable is automatic lens correction, which aims to reduce the fish-eye distortion present around the edges of images taken on the ultra-wide, giving shots a more natural look.
Importantly, images taken in ideal conditions on the wide and ultra-wide don’t look all too different, aside from the fact that the ultra-wide can capture 4x the scene of the main lens. The colours generally match up, making it not immediately obvious which lens has been used, and that can’t be said about many alternatives. It is a little muddier in low-light conditions though, due to the comparatively inferior f/2.4 aperture.
One of the most exciting features of the iPhone 11 was Night Mode, and Apple has boosted its capabilities on the iPhone 12. Not only do you see improvements to overall quality and the amount of light captured thanks to the upgraded main lens, but you’ve now got the option of using the ultrawide and front-facing selfies cameras too.
The results from the main sensor are at times startling, capturing more of a scene than you can see with your own eyes, taking a shot of a garden at night and making it look like it was taken at dusk. You do need to get the framing right, and you’ll have to keep your phone very still during the (up to) 15-second exposure for the best quality, but it is possible to capture genuinely impressive night shots on the iPhone 12.
It’s certainly best on the main sensor though. While you can use Night Mode on the ultrawide, and it does make a noticeable difference to the amount of light captured compared to a standard shot, images often lack the detail and clarity of images taken with the main snapper. It’s one key area where the performance of the lens differs.
I’d recommend investing in a cheap smartphone tripod for the best results, partly because if you do opt for a tripod, you’ve also got the option of shooting Night Mode Timelapse video – another new feature of the iPhone 12.
Night Mode aside, the iPhone 12 features Apple’s new Smart HDR 3 technology, which uses the machine learning capabilities of the A14 Bionic to detect and understand scenes and tweak the capture accordingly. That could come in the form of highlighting the foreground subject in a backlit shot, or simply capturing detail in both the sky and land in scenic shots. The end result is often detail in both bright and dark areas in shots taken in challenging light conditions.
Part of the reason why images taken on the iPhone look so detailed is Deep Fusion. Introduced last year on the iPhone 11 Pro, Deep Fusion uses machine learning to enhance the image on a pixel-by-pixel basis to adjust lighting and sharpen images without losing detail, and it works impressively well, making images truly pop.
If you’re quick enough in the Camera preview, you can actually see the before and after as the iPhone does its thing, helping showcase just how much the software makes a difference.
The front-facing 12Mp snapper remains unchanged from the iPhone 11, complete with the same f/2.2 aperture and ability to digitally switch between wide and ultrawide modes with a single lens, but the added Night Mode support brings a little more light to selfies in dark environments.
Arguably the best feature of the front-facing camera is Portrait mode, because despite no change in hardware, the iPhone 12 seems to better differentiate between the subject and background, with noticeably fewer blurry blobs around the subject of the image – even with challenging hair outlines.
There are also improvements to the video offering, with the iPhone 12 range able to shoot in 10-bit Dolby Vision HDR on-the-fly alongside its standard [email protected] and [email protected] slow-mo recording capabilities.
It does provide a noticeable improvement to videos shot on the iPhone, especially when combined with the Dolby Vision support of the Super XDR display, but it’s not a reason for the average consumer to pick it up. The difference isn’t that startling, and more importantly, you’re capped to 30fps on the standard iPhone 12 – for buttery-smooth 60fps HDR recording, you’ll need to go for the iPhone 12 Pro.
Overall, the iPhone 12 camera system may be more of a refinement than a redesign, but I think there’s a lot of improvements here – especially in low-light conditions – that fans will enjoy.
Pricing and availability
The iPhone 12 is available to buy now, following a release on 23 October 2020. You’re able to pick it up directly from Apple alongside key retailers like Amazon and John Lewis in the UK and Amazon in the US, but those on the hunt for the smaller iPhone 12 Mini have a little longer to wait, with the smartphone not going up for pre-order until 6 November.
The iPhone 12 will set you back £799/$799, which is actually a £70/$100 increase on the iPhone 11 range. That’s likely down in part to 5G connectivity, which does come at a premium, but it’s more than likely to do with the fact that the aforementioned iPhone 12 Mini will be taking the iPhone 11’s original £699/$699 price. That’s with 64GB of memory, and you’ll have to pay more for 128- or 126GB of storage.
To see how the iPhone 12 compares to the rest of the iPhone range, take a look at our guide to the best iPhone, and to see how it stacks up against Android competition, we’ve got the best smartphone.
The iPhone 12 represents a jump forward for the iPhone, not only in terms of design but functionality too. The industrial angular design of the phone may take some getting used to, but there’s a charm to it, and it feels much more secure in the hand than curvier alternatives too. The combination of glass and aluminium is gorgeous, and the variety of vibrant colour options available mean there’s something for everyone.
It’s also the first standard iPhone to get the same display as its Pro counterparts, with the iPhone 12 sporting the same Super Retina XDR display as the iPhone 12 Pro models. It’s an immediately noticeable upgrade, going from the LCD tech of last year’s iPhone to the vastly superior OLED tech, with more vibrant colours and deeper blacks than ever before, but it does lack the high refresh rate of many Android competitors.
5G connectivity is a huge plus for the iPhone 12 too, finally allowing iPhone fans to jump on the 5G bandwagon that Android fans have been enjoying for some time – wherever 5G is available, anyway. MagSafe is just as exciting in my opinion, offering a new way for accessories to connect and communicate with your iPhone, even if the MagSafe charging is about as convenient as plugging it in.
Then there are the various camera upgrades, including the new 7-element lens and improved f/1.6 aperture of the main sensor on the rear, resulting in improved low-light performance and generally more detailed images. You’ve also got the option of using Night Mode on any of the iPhone 12’s cameras, not just the main rear snapper, and there’s Dolby Vision HDR video recording available too – albeit at 30fps.
There’s a lot to love about the iPhone 12, and with so many similarities to the iPhone 12 Pro, it’d be hard to justify the £200/$200 price hike. The iPhone 12 is the iPhone for most people right now.