Tomorrow's cities: Are your shoes giving away data?

Shops and retailers are taking over where street cameras left off, watching shoppers’ every move.

According to a 2015 survey of 150 retail executives from IT services firm Computer Services Corporation, a quarter of all British shops and 59% of fashion retailers use facial recognition software.

Such technology is vital as offline stores attempt to keep up with online retailers, said Duncan Mann, chief operating officer at retail analysis firm Hoxton Analytics.

“Online retailers gather all kinds of information about shoppers and physical stores also want to understand how people behave in a shop,” he said.

But, he admits: “A lot of these technologies are kind of invasive.”

Hoxton has come up with a novel way of measuring footfall – literally by filming people’s shoes.

Sherlock Holmes-like, its system can deduce a remarkable amount of information such as age, gender and social class of shoppers from their footwear.

“We have cameras at about 50cm off the ground and it points down so it is less invasive than facial recognition,” he explains.

It is surprisingly accurate. It spots the correct gender 80% of the time, better than some facial recognition technologies, according to Mr Mann.

Urban efficiency

Cities are getting fuller – 70% of the world’s population will live in urban areas by 2050 – but don’t think for a minute that means you will be able to get lost in the crowd.

Because those cities are most likely watching you. Plugged into the network – via smart CCTV cameras that feed into central operation centres or smart street lights that turn brighter when someone walks beneath them – cities are increasingly collecting data on their inhabitants.

The purpose is to keep people safe, provide more efficient services and prevent overcrowding or other disasters but has anyone ever asked its citizens whether they want to be part of the urban efficiency experiment or offered them ways to opt out of the networked city?

“Very few of us have any real concept of what data smart cities are gathering,” said Renate Samson of privacy watchdog Big Brother Watch.

“Some of it may be completely anodyne and simply a reaction to a physical movement, but with the increase of devices connected to the internet, the chances are that street lamp, CCTV camera, wi-fi connection, electronic keypad, touch and go payment device, is capturing data on you, your movements, device data and personal information.”

You begin leaking data as soon as you wake up. Maybe you check Twitter before you leave the house to find out if your train is running – that tweet immediately becomes public property – or perhaps you are signed up to navigation apps such as Waze, that crowdsource real-time information about problems on the roads.

Apps collect and share lots of personal information and, in its privacy guide, Waze states that it will collect periodically “all of the phone numbers which are stored on your device’s phonebook”, as part of a feature to connect you to your friends.

And once you enter the transport system you are giving away even more details about yourself. The ticket gate is waiting to swallow your data, via the swipe of a smart card, mobile phone or credit card.

Transport for London (TfL) now has a bird’s eye view of the estimated 4.1 million journeys taken on its network each day.

It knows where people get on and off and it can start to see patterns in the data – for instance, someone who uses the system during the day but not at peak times is likely to be a student or a retired person, someone who has one day a week when they don’t use the network may work from home that day, someone who takes a brief diversion along their usual route may be dropping off a child at nursery.

“The data can be used to inform future expansion, whether we need to add a bus route or increase the frequency of trains, to alleviate capacity issues by informing people about the most crowded times and places and generally helps us to understand customers better,” said Gabriel Goulet Langlois, a data scientist at TfL.

It can offer automatic refunds if people accidentally tap out with their Oyster card and could be used to alert customers when stations are closed or overcrowded.

TFL data was instrumental in solving one of the most notorious crimes of the decade – the Hatton Garden jewellery robbery – when an Oyster pass was found in one of the suspect’s wallet, throwing light on how the heist was planned.

Mr Langlois is keen to point out that, while the police might want to track individual journeys, TFL does not.

“We only want to see aggregated patterns,” he said.

He has been working on a project that can classify travellers, spotting commuters, visitors and even students by their travel patterns.


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Read all our Tomorrow’s Cities series


Big data in cities has to be handled increasingly sensitively, thinks Nick Millman, an analyst at consultancy firm Accenture.

He cites the example of Google which is currently using Google Map data to assess the traffic flow in Stockholm as part of its Better Cities programme.

“It is using what is known as differential privacy,” he explained. “It is basically adding privacy controls to statistics so that you only see the data you need to know about.

In the case of Stockholm, that means sufficient data to improve traffic but not so much that it reveals individual journey patterns.

CCTV cameras are a much more obvious city spy and they now dominate the urban landscape. Numbers from security firm IHS suggest that there were 245 million professionally installed video surveillance cameras active and operational globally in 2014 as more cities turn to monitoring technology to help reduce crime and anti-social behaviour.

Security firm Thales has installed 15,000 security cameras in Mexico City since 2009, which feed into operation centres around the city, including pop-up mobile surveillance centres for big events. Thales boast that it is the world’s “most ambitious urban security project ” and claims that since installation, it has seen

  • Crime rates reduced by 48.9%
  • Average response times down from 12 to 2:09 minutes
  • Insurance premiums down by 30%
  • 50% of stolen cars recovered within 72 hours (thanks to number plate reading technology)

But in the UK, some local authorities are scaling back on their CCTV usage, according to a recent report from Big Brother Watch.

“More and more councils are scrapping their CCTV systems due to budgetary constraints. In some cases councils have removed CCTV because the systems have no longer been necessary, crime has either moved to another area or the cameras have been of such poor quality they haven’t provided any substantial benefit,” said Ms Samson.

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MSI Reveals Five Custom GTX 1080 Ti Cards, Frustratingly Few Details

Although MSI is a wee bit late with revealing its custom GTX 1080 Ti cards, it finally revealed them. Unfortunately, although the reveal does show a handful of shiny new cards, there are few accompanying details and no more than a single banner image. Nevertheless, here are the MSI GTX 1080 Ti Aero, Armor, Gaming X, Sea Hawk EK, and the Sea Hawk.  

At the top of the air-cooled line is the GTX 1080 Ti Gaming X, which comes with MSI’s TwinFrozr VI cooler and RGB lighting. Topping that is a custom PCB design with 10-phase VRM circuitry. A step lower is the Armor card, which comes with a simpler cooler and PCB. The Aero card comes with a blower-style cooler to bring its price as close to MSRP as possible.

MSI’s two Sea Hawk cards are sort of two sides the same coin: the one is cooled with an all-in-one liquid cooler made by Corsair, whereas the other comes with a neat EKWB water block installed for use in a custom loop. (Igor Wallossek of Tom’s Hardware Germany pulled off 2.1GHz this way).

For now, that’s all we know. We’ll keep you posted as more information regarding frequencies, pricing, and better images come in.

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Cyan Adds Oculus Touch Support To 'Obduction,' Now Available For HTC Vive

The latest update to Cyan’s Obduction further enhances your immersion in the game, at least in VR. The studio launched a new update that adds Oculus Touch support. In addition, the game is now available for HTC Vive owners. Prior to today’s update, we actually had a chance to try the new interactive experience at PAX East with the Oculus Touch.

When I pushed the left analog stick forward, a small circle appeared in front of me that was connected to my virtual body by a small arc line, (those who played Epic Games’ Robo Recall will have some familiarity with the feature), but I couldn’t dictate my orientation prior to teleporting to the circle. However, Cyan had a work-around: After teleporting to the new spot (complete with fade in and fade out transitions), I turned in small degrees by pushing the right analog stick left or right. Considering the issues with locomotion and nausea in virtual reality, this solution made sense, and it actually worked. I was able to move through the level with ease because of the teleportation tool, and the turning mechanic was comfortable without giving me the sensation that the room was spinning.


The inclusion of hand controllers also means that there are interactions with the game’s many switches, levers, and wheels. During the demo, I had to turn a wheel in order to rotate a moving platform. Unfortunately, it wasn’t as immersive as I imagined. I thought I had to hold onto the wheel as it turned all the way around, but all it took was simple nudge of my hand in the right direction. I tried once again with a lever, and after I gave it a small push it moved the rest of the way on its own. It’s a bit of a disappointment, especially because it breaks the immersion, but at least Cyan’s willing to give the feature a shot in its first VR game.

As Miller said himself in our interview, “VR is hard,” but that isn’t shying Cyan away from other VR projects in the future. Obduction is a solid first attempt at virtual reality for the team that createdMyst, and the inclusion of hand-based controls is another step to making its future titles even more immersive.

Name Obduction
Type Adventure, Exploration
Developer Cyan
Publisher Cyan
Release Date
  • August 24, 2016 (Windows)
  • October 31, 2016 (Oculus Rift)
  • March 22, 2017 (HTC Vive)
Platforms PC, Mac, Oculus Rift, HTC Vive

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Khronos To Create Meta-API For Vulkan, Metal, And DirectX 12

The Khronos Group, which is the maker of all sorts of cross-platform application programming interfaces (APIs), including OpenGL and Vulkan, announced that it will create an even more portable API that will work on top of Vulkan, Apple’s Metal, and Microsoft’s DirectX 12.

The group said the move was highly requested by the industry, but at the same time it might bring some confusion to what the goals for Vulkan–the original next-generation graphics API–are supposed to be.

Vulkan API

Both Vulkan and DirectX 12 (or rather Direct3D 12) were born, in a sense, out of AMD’s Mantle API, which promised to bring significantly higher multi-core CPU performance in games.

DirectX 12 was, of course, Microsoft’s graphics API for its own platforms, whereas Mantle was seen as too close to AMD to be adopted by other chip makers. Therefore, AMD donated Mantle to the Khronos Group so it could build a more cross-platform graphics API out of it that everyone can back.


Vulkan’s support is not quite universal yet, but it is supported on a large majority of computing devices, including devices running Windows (indirectly via chip makers’ drivers), Linux, and Android (starting with version 7.0 of Android). Apple seems to have been the only major player from the mobile and desktop computing markets that hasn’t adopted Vulkan, because it already has its own “Metal” graphics API.

Khronos’ Plans To Increase Portability

Khronos argued that the field is actually rather fragmented so that a new API–a meta-API if you will–will be needed to act as an overlay on top of Vulkan, Metal, and DirectX 12. The group said that the solution would need to run at close to full efficiency (compared to the more “native” and explicit APIs on top of which it would be built). It would also have to address differences between the three APIs, as it’s likely that not all three will evolve in sync with each other.

Khronos’ idea to solve the problem of dealing with differences seems to be to omit them altogether and base the new “portable API” on the intersection of features of the three explicit APIs. In other words, the feature specifications of the portable API will be defined by the lowest common denominator between Vulkan, Metal, and DirectX 12.

The group added that mainly the performance-oriented features of the three APIs will be omitted. This raises the question of whether or not Khronos’ goal of reaching “close to full efficiency” will still be reached when some of the performance optimizations used by each of the three explicit APIs will be removed.

Building A Next-Gen Web Graphics API

The one place where the new meta-API may make some sense is for the purpose of building web games using the next-generation APIs. Explicit APIs such as Vulkan and Metal are likely too low-level to be used by browsers directly, if nothing else because of security concerns (attackers being able to gain direct control over hardware remotely).

Some kind of overlay or sandbox would’ve needed to be built anyway, but at the same it would need to bring better performance than the recently finished WebGL 2.0 specification (based on OpenGL ES 3.0).

Apple actually announced something similar last month: an API called “WebGPU,” meant to be a standard for web graphics that would work on top of Vulkan, Metal, and DirectX 12. However, considering Apple didn’t want to adopt the existing open Vulkan API, it seems strange of Apple to want everyone else to adopt its own standard now.

A Compromise With Apple?

The idea for the new Khronos meta-API likely exists in the first place because Apple wouldn’t want to adopt Vulkan. Vulkan already works on Windows through driver support from the chip makers, so Apple is the major roadblock in making Vulkan truly cross-platform.

Perhaps a compromise could be made between Khronos and Apple, where Khronos (and all of its members) adopt Apple’s WebGPU API, which would work on top of Vulkan and DirectX, while Apple ditches Metal and adopts Vulkan. This way, Khronos wouldn’t have to reinvent the wheel for a new web graphics API based on explicit 3D APIs such as Vulkan, and Apple wouldn’t have to go through the trouble of supporting Khronos’ WebGPU alternative, either. Chances are that Apple would have to abandon WebGPU if Khronos builds its own, because the web is by definition more cross-platform. Therefore, Apple would have to play along and adopt the browser API that everyone else will adopt.

As we already mentioned, a web graphics API is needed whether Khronos invents the meta-API or not. At the same time, Apple adopting Vulkan means that native games wouldn’t have to use some other lower performance cross-platform API–they could just use Vulkan for Windows, Linux, macOS, Android, and iOS. Khronos and Apple could make this win-win deal between themselves, instead of trying to work around each other and fight these uphill battles for standardization of each other’s APIs.

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Wal-Mart launches emerging tech incubator

Wal-Mart Stores is creating what it’s calling a technology incubator in Silicon Valley that’s focused on technologies that will change how people shop.

Dubbed Store No. 8, named for an Arkansas location where Wal-Mart founder Sam Walton tested new store features, the new venture will try out and possibly invest in technologies like virtual reality, drone delivery and autonomous vehicles.

Don’t get your hopes up about shopping in the world’s coolest Wal-Mart. This will not be an actual store.

Store No. 8 acts much like a venture capital firm, working with startups, entrepreneurs and academicians.

The group, according to Wal-Mart spokesperson Ravi Jariwala, will back startups in various categories, such as machine learning, virtual reality and autonomous systems.

The new technologies could eventually be used in Wal-Mart’s e-commerce efforts, Jariwala said, although the technologies may be as much as three to seven years away from being working products for the company.

“We want to look into the future and have conversations with entrepreneurs and VCs and nurture those technologies,” he said. “They may be in such an early form, there may be concepts sketched out on the back of a cocktail napkin.”

The venture is operating with offices in San Bruno and Sunnyvale, Calif.

“We’re carrying on the original spirit of innovation that audaciously and fearlessly shaped the way the world shops, saves money and ultimately, lives better,” the company said on the Store No. 8 website. “We’re getting back to the heart and soul of those early days where passion fueled innovation, where ‘crazy ideas’ were the norm and the only rule was to pay no attention to the way things were supposed to be done.”

Store No. 8 is being led by G. Seth Beal and Katie Finnegan, both of whom will act as principals in the venture.

The effort is one way that Wal-Mart is pushing to compete with Amazon, the biggest online retailer.

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From real life to PCs, Facebook Live streams games now

Facebook Live is making the big leap from mobile devices to the desktop PC, opening up new possibilities for the famous game streamers who you may already watch on the likes of Twitch.

Facebook Live – which, as the name suggests, allows for the direct broadcast of live video footage – has been up and running on mobile since last year, but it now supports screen capture for users on desktop computers and laptops.

Of course, you’ll need a webcam attached to your PC, or built into your notebook, to be able to use the service.

Previously, since at least January of this year, businesses and brands with Facebook Pages have been able to broadcast live video from a desktop machine, but now everyone can.

To fire up a livestream, all you need to do is click the red Live Video button which you’ll find at the top of your newsfeed, and away you go. It’s obviously a much more stationary experience than broadcasting video recorded from a smartphone, but a number of options have been added…

Seamless streaming

Facebook noted that it has added a new feature for those who have dedicated streaming software or external hardware to go live directly from their PC with ease.

The social network said: “With this update, people can seamlessly share their screens, insert graphics, switch cameras, or use professional equipment in Facebook Live videos.”

All this could be useful for gamers trying to make their broadcasts more interesting, and indeed those concocting the likes of how-to guides who can superimpose text and instructions on footage, and so on.

Will this cause Twitch to quake in its (so to speak) boots? That remains to be seen, but for now this is definitely a very useful addition for PC users who fancy connecting with a new and potentially huge audience (Facebook has closing on two billion users worldwide).

Via: TechCrunch

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How Did No One Think Of This Before? EK Water Blocks Releases Rotary GPU Terminal

EK Water Blocks is no stranger to cooling water components. The 10-year-old water cooling company has slowly established itself as a leader in the water cooling business with products covering the entire range of the market. The company sells all manner of CPU, GPU, and motherboard blocks; pumps, reservoirs, radiators, and fittings; and almost every accessory that you can imagine.

But even though it has a solution for almost every water cooling problem you can think of, the company’s latest innovation has us scratching our heads wondering what else we’ve missed over the years. EKWB released GPU terminal block with a pair of 90-degree rotaries attached to it.

A GPU terminal is the black acetal or clear acrylic block you’ll find attached to the top of an EKWB GPU water block, which allows you to attach standard G1/4 fittings to the block. The GPU terminals include pass-through holes that you must plug before filling the loop. This means that even if you only have one graphics card, you must use four fittings–an inlet, an outlet, and at least two stop plugs–to seal it up.

The EK-FC Terminal Rotary 90° is a somewhat simpler, if slightly less elegant, solution. The terminal upgrade replaces the standard terminal block and features two 90-degree rotaries with G1/4 threads. With the rotary terminal, you need only two fittings to complete the loop.

The EK-FC Terminal Rotary 90° is available now from EKWB’s reseller partners and the EK Webshop for $25. EKWB currently offers the rotary terminal in black; it didn’t say if a nickel-plated version is in the works.

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