Android 10 finally introduced iPhone 11-like gesture navigation as an alternative to the tried-and-true three-button nav bar, and now it appears it could be coming to Chrome OS tablets and laptops as well.
Changes in Chrome OS’s code – specifically, chrome://flags for navigation areas – suggests that the gesture navigation is coming to the operating system, according to 9to5Google. New design changes in the Chrome OS Dev channel release also add to the speculation, with a line at the bottom of the homescreen – very similar to Android 10’s gesture navigation bar.
The other gestures uncovered include back, overview, and homeview which, taken altogether, is hard not to see the unification of touch gestures across Google’s device software.
While some of these gestures aren’t brand new to Chrome OS and were possible previously, the code seems to suggest things like “back” are getting a more consistent implementation with dedicated screen real estate for touch navigation. This would match with Android 10, assuming that the same portion of side screen space will be used to go back and home.
For those who haven’t been able to try Android 10’s gesture navigation yet, it’s very reminiscent of the touch gestures iOS uses for iPhone X and later, or the type that many smartphone manufacturers have used for user interfaces that lie over Android. A swipe up from the bottom goes to the homescreen, while back is used to go to the previous screen.
Gesture nav for Chromebooks and tablets
From a software-touch-device standpoint this transition seems obvious, but Google only announced it would be dropping its tablets line back in June — peculiar news just a few months after releasing the Pixel Slate. Most people took that to mean that Chrome OS tablets would, in practice, wither without new features.
But porting Android 10 features could throw a lifeline to the operating system – and introduce an amusing symmetry, as Apple is just separating its phone and tablet software with iPadOS forking off iOS 13. It’s not quite the same, given how many tablets and other bigger-than-phone devices use a version of Android, but it’s still interesting to note.
While Google may be more focused on laptops for Chrome OS than tablets, it still makes sense to incorporate standard gesture navigation across its operating systems given how prevalent touchscreens are in laptops and 2-in-1s.
Check out our best Chromebooks list to see which devices could be getting gesture nav
For some people Christmas will always be about religion, but for others it’s the season for spreading joy, and for enjoying the giving and receiving of gifts between loved ones. If you ask me, Christmas is all about the kids. Nothing beats the smile on their faces (and your own) when you know you’ve given them a gift they really love.
But shopping for kids’ Christmas presents has become incredibly difficult – not because you’re short of options, but because there’s almost too much choice. And when it comes to choosing tech for a child who probably knows more about it than you do, you can feel out of your depth.
We’ve put together our ultimate tech gift list for kids, which contains more than 100 tech products any child would be happy to receive. We’ve considered all ages, from youngsters right through to teenagers, and focused strongly on value for money – Christmas is an expensive time, especially when it might seem that quantity of gifts can outweigh quality.
We’ve got everything from big-ticket gifts like phones, tablets, laptops, smartwatches and games consoles to smaller tech accessories that would make great stocking fillers or less expensive presents from their favourite aunt or uncle. For sure, there’s something here that every kid will love.
Amazon Fire 7 (2019)
Every kid wants a tablet, and no tablet offers better value than the Amazon Fire 7 (reviewed). It starts at £49 with 16GB of storage, but expect some significant discounts come Black Friday and Christmas. We’ve seen it go as low as £34.99.
It has a 7in IPS display with a reasonably low resolution of 1024×600 pixels, but it’s a great size for small hands and the 1.3GHz quad-core processor inside is more than sufficient for playing casual children’s games.
It’s reasonably easy to lock down the Fire 7 using parental controls, but if this is a particular concern we also recommend the £99 Kids Edition. It’s double the price, but comes with a tough bumper case and a two-year warranty that covers accidental damage, plus access to games, videos, music and more at Kids Unlimited.
Unfortunately, the one drawback of Amazon tablets is they do not support Google services, which means you don’t get access to the Google Play store and therefore your kids might not be able to access all the same games as their friends. There is a workaround that lets you add any Android app to a Fire tablet, but it’s going to need adult intervention.
If you are looking for a full Android tablet, you won’t find a better balance of specifications and value than in the £229.99 MediaPad M5 8 from Huawei. The £139 MediaPad M3 Lite is a slightly cheaper option, still with an 8in screen.
You’ll find more tablets primed for children in our round-up of the best kids’ tablets.
Moto G7
It wouldn’t surprise us if top of your kids’ Christmas list was a , but few parents are going to have the budget for that without looking down to an older model. If you have made the decision that your child is old enough to be responsible for a smartphone, the most appropriate option you’ll find is the Moto G7 (reviewed), which right now costs £219.99 SIM-free.
We’d recommend pairing it with a , which offer a kind of mash-up between PAYG and contract, stopping them going over a certain pre-paid limit but also ensuring they are always able to make calls and texts should an emergency arise. Plans start at £6 a month and offer great value.
Going back to the phone, the Moto G7 has an outstanding 6.2in full-HD display, a useful amount of internal storage at 64GB, and capable performance from the Snapdragon 632 octa-core chip inside. The cameras are great, too, with a dual-lens (12Mp + 5Mp) setup at the rear and 5Mp at the front, and there’s even a fingerprint sensor. The software is vanilla Android, and therefore straightforward in use. It’s everything they need.
If you are buying your kid their first phone, be sure to set up some ground rules – take it from me, Auntie Rie does not want 50 missed calls at 5am. We’ve got a great guide on setting up parental control software that can help.
You’ve probably seen PopSockets before, but you might not know what they’re called. Attaching to the back of a smartphone or tablet they lie flat but when needed can pop up and act as a stand or simply offer extra grip. If you’re worried about your child smashing their expensive new device as it tumbles from their tiny hands, they’re seriously worth a look.
There are tons of PopSocket designs out there, and it’s now possible to swap out the ‘PopTops’ rather than having to replace the entire thing every time you want to mix it up.
As a gift we love this personalised Custom PopGrip, which costs £16.99 direct from . It comes in a range of colours, and you can apply your own photo to complete the design. And you just know your teenager would love to carry around a photo of their dear old mum on the back of their phone wherever they go. You can have some real fun with this one.
Phones, tablets and handheld gaming consoles keep the kids quiet only so long as their batteries hold out. A power bank can extend the peace until you feel they’ve had enough screen time.
We love Zendure’s range of power banks for their cool-looking and virtually indestructible design, and their careful balance of portability, power and performance. There is some great tech inside these batteries, with each bank in the range able to support passthrough charging, a much higher than industry-standard efficiency rating of 80 percent, and the promise of long-term standby up to six months.
This ultra-slim model is one of the newer models in the range with support for 18W Quick Charge 3.0 and Power Delivery. That’s important because, unlike many other power banks of this capacity, it can power not only a phone or tablet but also more power-hungry gadgets such as a Nintendo Switch.
From the 10,000mAh battery you can reasonably expect to charge most phones between two and three times.
We’ve rounded up some of the best power banks out there, but if value for money is your primary concern also check out these power bank deals.
Dodocool Fast Wireless Charger
These days more and more phones, smartwatches and wireless earbuds support wireless charging, and being able to simply throw down a gadget on a pad for it to charge is so much more convenient than having to find and then fiddle around with cables.
The down side of wireless charging is it can be slow, but this £13.99 Dodocool wireless charger is one of the faster models out there with a 10W output. It’s also really affordable, making this an ideal stocking filler for a child who has some compatible Qi wireless charging tech.
If they would rather keep using their device while charging, upright stand versions are also available such as this £12.99 ESR model. We’ve rounded up more wireless chargers, too.
Budget Laptop
Every year we run into the same question from parents looking to buy the ultimate Christmas gift for their child: a laptop. But not just any laptop, a gaming laptop that costs less than £250.
So, time for a reality check: there are plenty of laptop deals to be found that will enable you to buy a laptop for your child for around £250. There are even some options below £200, such as the £189 HP Stream 11, while Chromebooks present particularly good value if you’re not fussed over getting a Windows or macOS operating system.
But while integrated graphics chips are getting more powerful all the time, to play the most intensive games your child is really going to want a dedicated graphics card and a powerful processor, and that you are not going to find at £250. You might actually find better value from a budget gaming desktop PC.
One of the best budget laptops you’ll find is the HP 250 G7. It has a 15.6in screen, an Intel Core i5 processor and 8GB of RAM, but it’s £399.99 and though it should cope with some gaming, including Fortnite, it’s still going to be no match for a proper gaming laptop.
If you’re just looking for a decent but affordable laptop for doing homework, writing emails, browsing the web and watching video, we also like the £249.98 Lenovo IdeaPad 320-14AST, a 14in laptop with an AMD A6 chip, 4GB of RAM and a 1TB hard drive.
Expect to see plenty more laptop deals around for Black Friday. You can also view more options in our guide to the best budget laptops.
JVC LT-24C695
This 23.6in LCD TV from JVC is a good size and price for a child’s bedroom, currently retailing at £180 at .
It’s a smart TV offering access to mainstream apps such as Netflix, Amazon Prime and YouTube, as well as Freeview HD and Freeview Play. There’s even a built-in DVD drive for playing your children’s favourite movies, plus two HDMI ports for consoles and other devices.
Expect reasonable audio with support for DTS TruSurround and DTS HD.
The colour scheme might not sit with all kids, but we also found this from Sharp with much the same specs at the cheaper price of £169.
Creative Outlier Air
We predict wireless earbuds are going to be one of the most gifted consumer tech products this year – popularised by the Apple AirPods, but not everyone has an iPhone or wants to pay out £159 for a gift that could quite easily get lost. These Creative Outlier Air buds are half the price, and you will not find a better-sounding pair of true wireless earbuds at this price, especially if you like bass.
The buds have an offset design: their tips fit into your ear canal, and you rotate the body slightly backward until it fits snugly into position in your outer ear. The shallow silicone tips are designed to fit all ears, and surprisingly they do seem to.
Each bud has a button and an LED ring which tells you its status. A single, short press plays or pauses the current song or video, and a double-press goes to the next or previous track, depending upon which bud you press (right is forward, left is back). You can also control volume, and each bud has its own mic, with both used for phone calls.
Fully charged the buds last 10 hours, and the charging case adds two full charges taking that figure up to 30 hours.
A pair of headphones is the gift that keeps on giving – to you, since you no longer need to listen to yet another Minecraft walkthrough on YouTube.
But kids’ ears are sensitive, and an adult pair of cans is neither going to fit comfortably nor build in proper safeguards that will avoid life-long damage to their hearing.
We like the JuniorJams from Puro Sound Labs, one of several recommended in our separate guide to the best kids’ headphones. These good-looking wireless on-ear headphones are lightweight and foldable. They feature volume limiting (to the standard 85dB), and sound quality is excellent – possibly the best we’ve heard on a kids product.
A cable is included so you can connect two headsets and then share via Bluetooth to a single phone or other music-giving devices. You can also use it to connect them to a phone when the battery runs dry (it should be good for 22 hours).
The JuniorJams are available at £54.99 in pink or blue from Amazon.
Character Headphones
The JuniorJams we list above are kids’ headphones that look and feel good, but they might be priced a little higher than you’d like, or perhaps your child would prefer something linked to their favourite toy brand or superhero.
Argos stocks a range of children’s wired on-ear headphones from £14.99. Each features cushioned earpieces and 40mm drivers, connecting to a phone or tablet using a standard 3.5mm audio jack.
Even with the comfiest ear cushioning and the most ergonomic and easily adjustable headbands, some kids just won’t get on with proper headphones, while earbuds are likely to fall out.
We love these cute audio headbands from Argos, which cost just £14.99. They are lightweight at 50g, and feature a soft fleece band for the ultimate in comfort. A Velcro strip lets you size them perfectly for your child’s head, and they can accommodate from 38cm-58cm.
These are wired headphones, so will still need to be connected to your child’s tablet or phone via a 3.5mm audio jack. A 1.4m cord is supplied.
You don’t need us to tell you kids love music, and sometimes it’s okay to let them blast it out for the whole house to hear rather than slapping on a pair of headphones. Bluetooth speakers used to go down a treat, allowing them to stream YouTube or Spotify music from their phones and tablets, but these days it’s becoming increasingly difficult to recommend budget models when we are faced with some excellent-value smart speakers.
With built-in voice assistants you can use your voice to demand that they tell you the latest news, check the weather, control your smart home kit and more. One of their most important abilities is streaming music, and they can do that over age-old Bluetooth or by utilising their web connection to stream online radio and all your favourite tunes from various subscription (paid and free) services.
New for the 2019 holiday season is the £59.99 Echo Dot with Clock (reviewed), which is in essence an Echo Dot 3 (reviewed) with a display that can show the time, the outside temperature, and a countdown timer. If you’re looking for something to stick in their bedroom, this is going to double up as a bedside alarm clock. It offers surprisingly good audio, too.
Echo Dot with Clock comes at a £10 premium over the standard Echo Dot, but if you don’t need the clock by all means save yourself that tenner. At this time of year, however, do not buy unless it’s discounted. We’ve seen Echo Dot go as low as £24.99. Check out our best Echo deals before you buy.
Google Nest Mini
Also new for Christmas 2019, the newly rebranded is a smart speaker unlike any other, achieving a full five stars in our review.
This latest version has a few design tweaks including a new wall mount, and it is more responsive and able to play louder, clearer audio than ever before. In many ways it’s pretty much the same thing as the Echo Dot, but there is one important difference: rather than Alexa it uses the Google Assistant voice assistant.
Realistically, which model you choose is going to depend on what other devices you already own, particularly when it comes to smart home kit, and whether you are a Google household or an Amazon household. But in our humble opinion the Google Assistant wins this battle, largely because it is able to converse in natural language. It has a few other tricks up its sleeve, too, such as the ability to call anyone in your Google Contacts for free.
Expect Google to match Amazon’s pricing over the Black Friday and Christmas buying period, so despite the fact it’s already affordable at £49 it’s almost certainly worth holding out for a discount.
Apple Watch Series 3
Apple is still one of the coolest tech companies in the world in the eyes of most teenagers. If they have an iPhone, an Apple Watch would make like the best present ever. Except, as with all Apple stuff, the new Watch Series 5 is kind of expensive, starting at £399/$399.
What you might not be aware of is that when Apple announced the new Apple Watch in September 2019, it kept on sale the older Apple Watch Series 3 () at a discounted price of £199/$199. (That’s for the 38mm version; the 42mm version starts at £229/$229.)
By buying the older model you miss out on some of the more recent developments in the line – the faster processor, a 30% larger always-on display, a more sophisticated heart-rate sensor and fall detection, a compass and some extra internal storage. But the Series 3 remains a great smartwatch, and a gift your child will love.
If they don’t have an iPhone, of course, a Wear OS (or other) smartwatch might be more practical. We’ve rounded up some of the best smartwatches, as well as some great deals on smartwatches.
Currently retailing at £69.99, the Ace 2 (reviewed) is a waterproof fitness tracker aimed at kids aged 6 and above. With accounts previously accessible only by those aged 13 and above, with Ace 2 Fitbit has opened up a whole new world of activity tracking for children, who are most likely going to want to use it because it feels like a grown-up thing to do.
For its younger audience Fitbit has made some tweaks, stripping out the calorie counting and adding in different modes for kids and parents. Through the Kid View, kids can see only their stats data, badges and clock face options, plus are able to connect with parent-approved friends.
Though Fitbit is by far the best-known maker of activity bands, we can’t help having our heads turned by Garmin’s second-gen Vivofit Junior trackers, which come in a range of designs that kids will love.
A little bit more expensive than the Ace 2 at £79.99, Garmin’s range caters to fans of Disney Princess, Frozen, Marvel’s Avengers, Star Wars and even Minnie Mouse.
For kids the lack of a rechargeable battery is actually a good thing, and these swim-proof bands are said to last up to a year before the battery needs replacing.
The Vivofit Jnr 2 tracks steps, sleep and daily activity, motivating kids by offering to unlock app adventures and games. Parents can also access chore management and reward tools.
Clocky
What do you get the kid who just will not get out of their pit in the mornings?
For adults there is this £188.79 Pavlok 2 wristband, which does a great job of refining your early morning routine through electric-shock behavioural training. It’s also useful for helping to break bad habits such as smoking. But children are much more delicate little things, and the Pavlok is not recommended for anyone under the age of 18 – at least not without a doctor’s advice.
Something much less painful and also age-appropriate is Clocky (£35.99), the runaway alarm clock. It’s all too easy to lean out of bed, hit snooze, then roll over and go back to sleep. That’s not so easy when you have to jump out of bed and chase the alarm clock around the room.
Clocky will actively hide from you, roll around the room, jump up to 3ft and beep itself silly until you catch it. Your only peace will come from getting out of bed, or when the four AAA batteries run out.
Oaxis MyFirst Drone
It might be aimed at 6-year-olds and above, but this MyFirst Drone from Oaxis is the kind of toy we can all get behind: it takes no skill to fly, and it’s pretty much impossible to break, though it’s one probably best kept indoors if you don’t want to lose it.
In essence, you charge up the internal battery over Micro-USB, turn it on and then throw it up into the air. There’s no complicated remote control to get your head around, you just use hand gestures to point it in the right direction. It has anti-crash sensors and a protective cage, so should it fall out the sky it will remain in one piece.
While we’ve had loads of fun with this kids’ toy, we admit it might be a bit young for some of those we are targeting with this round-up. The Science Museum sells a similar (£40) for slightly older kids, and we’ve rounded up a bunch of cheap drones in this separate guide.
Battle Drones
For older kids (14+) there’s this cool set of Battle Drones (£50) – but be warned, these will break more easily.
Supplied by the , the box contains a pair of mini drones that will last around 5-6 minutes in flight. With six-axis gyroscopes they can do tricks such as 360-degree flips, and they feature built-in sound effects.
But the whole point is to battle, so pick your opponent and take aim. Four fire blasts and you win.
The drones themselves feature rechargeable batteries but the two controllers require four AA batteries.
Star Wars battling drones from Propel are a great alternative for fans of the franchise, with the Tie Fighter (£30.99), X-Wing (£59.37) and Speeder (£43.95) all available from Amazon.
Nerf Fortnite RL Blaster
Tying together two things kids love – Nerf guns and Fortnite – this rocket blaster looks like an awful lot of fun for mummies and daddies as well as the kids.
Inspired by the game, this rocket launcher blasts foam rockets, two of which are supplied in the box. These are made from foam with flexible tips, so the fun shouldn’t have to end with tears.
A huge discount on Lenovo’s Star Wars Jedi Challenges AR bundle at makes this a bargain gift for Star Wars-mad kids. Originally retailing at around £250, two years on it’s down to £48.99 and still just as cool.
In essence, you don a VR headset and wield a Light saber, then work your way through various challenges that are overlaid on your view of the world.
We played a short demo back at IFA 2017 (check out our hands-on), and our first impressions were good. Lenovo’s Mirage AR headset is comfortable and the Light saber feels great.
Your phone sits in a compartment in the headset, connected via a cable, and once hooked up it does all the work to provide the projection.
Digital cameras used to be a go-to gift for kids, but these days they all use their phones. That is unless they are too young to own a phone.
The MyFirst Camera from Oaxis is perfect for kids aged 4 and above. It’s quite a bit smaller than other kids’ cameras, which means it will fit easily into a pocket, and yet the buttons remain easy to press. The menu is simple to navigate, and to take a photo all they need do is turn it on, point and shoot.
We love the Lego-effect blocky design, and especially appreciate the included waterproof housing – even if they aren’t getting it wet the chances are it will get covered in whatever else their sticky little fingers get hold of.
Also in the box is a lanyard and an SD card reader for getting the photos off the digital camera and on to a laptop where you can treasure forever pictures of your knee, the floor, and 10 million selfies zoomed right into their eye. There are some stickers too, because kids love stickers.
The camera itself is fairly basic, with a 2in LCD screen and an 1,100mAh battery. The lens is 8Mp, supporting stills at 3264×2448 pixels and full-HD video at 30fps.
Currently difficult to find in the UK, Argos stocks the MyFirst Camera at the inflated price of £60. Interestingly, though, we’ve also found it on Amazon branded as the Kriogor Kids Digital Camera, listed at £33.99 with a range of colour options and good availability.
VTech Kidizoom Action Cam HD
The other time kids might need a camera is of course when they are participating in extreme sports. You know, climbing trees, jumping in puddles and so forth.
GoPro is easily the best known action camera maker, but many of its products might be a little too expensive for your budget (the Hero 7 is one of the cheaper options). And depending on your child’s age they could also be overly complicated to use.
For younger kids we like the Kidizoom Action Cam from VTech. Currently reduced to £37.99 at , it’s perfect for little adventurers aged 5 and above.
In the box you’ll find various accessories, such as a waterproof case and various mounts, but you will need to supply your own microSD card for storage.
Able to capture high-definition photos and video, kids can add a range of visual effects, enjoy three included games, and mess about with various shooting modes: stop motion, slow motion, fast motion and reverse video.
Fujifilm Instax Mini 9
The most affordable instant camera on the market, the £69 Instax Mini 9 from Fujifilm lets you print out the photos you love from the camera itself – very much like the old Polaroid cameras that were around when we were kids.
It’s very user-friendly, making it a good option for photography beginners and kids. Its design is chunky and retro, available in a range of colours.
The Mini 9 takesInstax Mini film, but shooting capabilities are limited. It relies on bright daylight, and doesn’t have any zoom capabilities, nor the option to turn off the flash. The camera does, however, come with some manual lenses that you can attach for things such as close-up shots.
Following in the same vein as the instant camera above is the instant printer, an example of which is this HP Sprocket, currently discounted to an unbelievable £64.99 at Amazon.
They’re better than instant cameras in that you can print photos taken on a better-quality camera, or the one you have to hand all the time (your smartphone).
For prints the Sprocket uses ZINK (Zero Ink) paper, 2x3in in size and sticky-backed for easier application wherever your heart desires. A pack of 10 is provided in the box, and thereafter it costs roughly £10 per pack via, though you can save money per print by buying bigger packs.
The Sprocket couldn’t be easier to set up and use, pairing with your smartphone over Bluetooth 5.0. There’s a free mobile app that hooks up to Instagram, Facebook, Google Photos and your smartphone gallery, though you can also send snaps stored elsewhere to the app using the Share menu.
With an image open in the Sprocket app, you can use pinch and pull gestures to rotate or zoom in closer on particular parts of the image. You can also tap the pencil icon at the top right of the screen to access editing options such as brightness and contrast adjustments, filters, borders, stickers and freeform text or doodles.
Frozen 2 & Spider-Man Electric Scooters
There are some amazing electric scooters out there for teenagers and adults, such as , but most are too big and heavy for kids. (And pricey.)
Halfords has begun selling a couple of models that are just right, priced at £129. They have smaller 80W motors and can reach speeds of only 8km/hour, but it’s still faster than walking. Operation is super-simple with a twist-and-go accelerator, a rear footbrake and handbrake.
Celebrating the launch of the upcoming Frozen 2 film there’s a , as well as a . If neither appeal, also check out the £99 .
We probably don’t need to attempt to put into words just how much fun these things are, but they can also be dangerous: please ensure your child wears a .
You should also know that electric scooters are not legal for use on the roads in the UK, so you must keep these to private land.
Tech Will Save Us Electric Dough Fantasy Kit
Fun and educational, this Electric Dough Fantasy Kit from Tech Will Save us is an ideal gift for kids aged 4-6, teaching them about electrical circuit building and creativity through play and tactile technology.
What’s not to love about making cute creatures out of dough, especially when they light up? The kit includes a selection of pop-out card designs, dough colours and circuit tools.
Go direct to for the best price, and if the kids love it also check out the .
Oaxis MyFirst 3D Pen
Help your kids bring their drawings to life with a 3D pen. These work by heating up and then extruding through a nozzle coloured plastic that can be shaped in any way you like, allowing for hours of fun.
Drawing with 3D pens can be tricky to get the hang of, and when you’re dealing with hot plastic and components you want to ensure your kids are safe, so 3D pens tend to be targeted at different age groups.
For real youngsters we love the Oaxis MyFirst 3D Pen (£36.99), which is also available in super-cute dolphin versions in pink and blue.
These USB-rechargeable devices are chunky enough for little hands to clutch on to, and there are no accessible hot parts. One-button operation simplifies use, so the only hand-holding they’ll need is in clean-up – but even that should be simple thanks to the non-adhesive filament that can be easily lifted from hard surfaces. (6m of filament is included in the box.)
3Doodler is another well-known vendor of 3D pens, with a couple of models in particular that are worth a look (we’ve reviewed them here). The Start is aimed at kids between 6 and 13 years old, and it costs around £49.99 from Amazon, and . The Create+ is a more grown-up version best suited to kids 14 or older that costs £79.99 from Amazon.
Light Painting Crayon
Used in conjunction with a free smartphone app, this Light Painting Crayon from the Science Museum lets you create awe-inspiring light paintings.
Six interchangeable colour nibs and the necessary batteries are supplied in the box.
Another cool but also educational product from Tech Will Save Us, the Arcade Coder promises to change family game night forever.
Aimed primarily at kids over the age of 6, the Arcade Coder is a games console that plays on their creativity and basic coding skills by enabling them to invent and then code games for up to four players. Games can be created from scratch, or they can ‘reinvent’ old favourites.
Brand-new for Christmas 2019 it’s currently up for , shipping on 25 November.
Anki Cozmo
This is one of the smartest robots we’ve met. It’s tiny, but offers an impressive number of intelligent features including the ability to recognise faces, play games and learn. Cozmo comes with three LED cubes that he can interact with as you play, too.
The most endearing thing about Cozmo is that it really feels like he has a personality. Kids are going to love him – or his older brother, Vector, which comes packed with extra smart features, like a cuter version of Siri or Alexa.
These pop-culture and gaming-inspired vinyl figures are the 21st century’s answer to Barbie and Action Man. Our little darlings are more interested in adding to their Pop! collection than they are in saving Jem from their older brother’s Tyrannosaurus Rex.
Available in a range of series, you’ll find everything from superhero and Disney to gaming characters. The most recent is the Star Wars Episode 9 collection, to coincide with the upcoming movie, available from from £12.99.
Of all the products we wrote about during last year’s holiday buying season, electric toothbrushes were arguably among the most popular (quite possibly because there are some great deals to be had). The kids want to get in on that action too, and for us adults anything that is going to help convince them to actually brush their teeth is a win-win.
We love this fun Deeno-Saur toothbrush for kids aged 3 and above, and it’s a bargain at just £4.50 from Amazon. A is also available direct from Deeno for £29.99.
With soft bristles it won’t be too harsh on their teeth, and the head is wrapped in silicone protection to guard their teeth and gums. It uses sonic brushing technology and an intuitive bristle pattern to get into all the hard-to-reach areas, and there’s a tongue cleaner on the rear.
A timer makes sure they keep brushing for two minutes, and when connected to a companion app (iOS and Android) they will earn Deeno coins as a reward. In the box you’ll find two heads, some stickers for customising Deeno, a tiny egg that hatches into a dinosaur, and three AAA batteries.
But Deeno-Saur is just one of many electric toothbrushes aimed at kids, and with the upcoming release of Frozen 2 we think this £17.49 Elsa toothbrush from Oral-B will also go down well.
Of all the games consoles out there, the three big ones are PlayStation 4, Xbox One and Nintendo Switch. Younger kids are probably going to be best off with a Switch, older kids will want all three, and no-one will ever agree on which is the best – though we do recommend you check out the brand-new £199 Nintendo Switch Lite (reviewed).
Before buying any games console, look for deals. There are loads around over Black Friday and Christmas. Most will involve bundles with various games, so it will help if you know what sort of games a child is into.
We’ve done the hard work for you:
Turtle Beach Recon 70
If your child is playing games online with their friends, they are going to need a headset – but where on earth do you start?
We like the Turtle Beach Recon 70P. It’s PlayStation colours, but it’s a wired headset (with a 1m cable) so will work on all platforms. It has an adjustable headband, and swivelling ear cups to help find a comfortable fit.
Turtle Beach has placed a flip-mic and volume controls on one of the earcups rather than using an in-line control, making it easy to adjust volume and mute your mic in the heat of battle.
Like other budget headsets on the market, the Recon 70 sports 40mm drivers opposed to larger 50mm drivers favoured by premium headsets, but despite the size reduction, the quality of the headphones is still great, providing booming bass during Earth-shattering explosions and crisp vocals during those heart-wrenching emotional gaming moments.
Essentially, the Recon 70 is a no-thrills headset that’ll get the job done, with surprising sound clarity for a headset for this price. We’ve got some more budget options here.
X Rocker Video Rocker Gaming Chair
A chair might not be a particularly exciting gift for a child, but a gaming chair is a completely different kettle of fish. They can be incredibly expensive (as you’ll discover in our round-up of some of the best), but they can also be very affordable. Either way, your kid is going to love it.
There’s really only one question you need to ask yourself: legs or no legs?
Without legs you can’t go far wrong with the X Rocker Video Rocker Gaming Chair, available at a bunch of places including , , Argos and Amazon, but currently cheapest at at £39.99.
With legs you’ll typically pay more, but remember that there is a bunch of gaming-inspired chairs available at outlets such as Amazon for around £50 – you don’t have to go for the biggest brand names. We like this Langria model that costs £50.99.
Trust GTX 830-RW Light-Up Keyboard
Okay so it’s definitely true that it’s possible to spend a ton of cash on keyboards aimed at gamers, and there is a lot to be said for some of the more premium models and how much they can enhance your gameplay. But, at a certain age, it’s also true that all a child wants is for their keyboard to light up in funky colours. You’re welcome.
This Trust GTX 830-RW might seem like a substantial present, especially wrapped up under the tree, but in fact it’s available at a tiny £23.46 at Amazon.
It’s a full-size model, and supports rainbow wave illumination with adjustable brightness. For gamers there’s anti-ghosting, and you can disable the Windows button to stop accidental presses meaning the Start menu will pop up at exactly the wrong time.
It’s a wired keyboard, so setup couldn’t be easier: you just plug and play, with no worries about what happens when the batteries run out.
Our favourite gaming mouse right now is the Razer Naga Trinity, but with an RRP of £99 it’s a lot of money for a computer mouse for a child.
Fortunately, everything we just said about keyboards above also applies to mice, and we’ve seen 10-year-olds seriously lose their, ah, bananas, over this £12.99 mouse (currently reduced to £7.99) from VersionTech. Why? Because it lights up in seven different colours. Seriously.
It’s a pretty basic optical mouse in other respects, although almost certainly a little less basic than the generic mouse that was sold with their desktop, and an improvement over many laptop trackpads.
There’s an ergonomic design with a rubber scroll wheel, and it’s wired so you simply plug it into a USB port and you’re away. A dpi button on top lets you switch between 800, 1200, 1600 and 2400dpi resolution, and there are two side buttons. Simple, but they’ll love it.
Guinness World Records Gamer’s Edition 2020
Children have an incredible ability to remember the most random of facts. Guinness World Records have always been a firm favourite for kids, but even more so when it’s focused on their favourite subject.
There’s a 14-page Fortnite special inside the 2020 edition of the Guinness World Records Gamer’s Edition – the 13th in the series – but all your children’s favourite games and characters are covered, from Mario and Luigi to Pikachu, Sonic, Minecraft and Spider-Man.
Only £4.99 at Amazon, this is a no-brainer for a stocking filler.
Games Gift Cards & Subscriptions
You might think kids who are into gaming are easy to buy for, but do you know which games they like to play, which games they already own and what other people are intending to gift them? It can be a real minefield.
Why not save yourself the hassle and let them choose. A subscription to the exclusive membership service or a gift card for their preferred game store would go down a treat. Here are some options:
Subscription services
Gift cards
Movie Streaming & Cinema Subscriptions
Give them the gift of great movies – with minimal wrapping.
While it’s still cool to gift DVDs and Blu-rays for the films kids really love, increasingly we’re living in a streaming world. Rather than a physical gift, buy them a subscription to a movie-streaming platform, or a gift card for their local cinema.
offer better value than a normal subscription, with a two-month Entertainment bundle costing £10, and two months of Cinema for £15. It also sells Sky Sports passes – a week for £10 or a month for £25. They can apply them on their phone, tablet, laptop or smart TV, or you can buy a (£19.99) or (£49.99) that plugs into a TV comes with a subscription.
Netflix also offers a range of that let you pay toward their subscription, but giving the gift of Amazon Prime is currently available only in the US.
Don’t forget your local cinemas, because kids still like to occasionally leave the house and hang out with friends. While Unlimited annual passes for and can be expensive, you can find much cheaper gift cards (you choose how much) at both and .
Wizarding World Gold Subscription
An ideal gift for Harry Potter fans, the is now available to pre-order ahead of its imminent release this autumn. It is an annual subscription that costs £59.99/US$74.99.
A welcome gift includes a personalised Keys and Curios journal that contains “interactive secrets and surprises”, unlocked via the new Wizarding World app and updated monthly, plus a postcard print of J K Rowling’s original Hogwarts sketch and a collectable pin badge.
Subscribers will also gain access to the new Wizarding World Originals video series, e-book versions of all seven Harry Potter books, exclusive discounts at official stores, priority booking for Wizarding World events, early access to new merchandise, the ability to claim more collectable pin badges, and other perks such as quizzes, puzzles and competitions.
Readly Subscription
Kids learn an incredible amount through having so much free-to-play and streaming video at their fingertips, but it’s important that they keep reading in order to get a good grasp of spelling, grammar and the written language.
If you really can’t drag them away from their gadgets, consider a Readly subscription, which puts a whole world of digital magazines in their hands – they can read as much as they like. Not all titles are going to be age-appropriate, but with 4,525 available (including our own), they are sure to find something of interest.
You can get a , with options for one-month (£7.99), three-month (£23.97), six-month (£47.94), nine-month (£71.91) and annual (£95.88) packages.
Spotify Premium Subscription
If not movies nor magazines, how about music? Spotify Premium promises ad-free, high-quality audio with unlimited skips across all their devices.
To buy a Spotify gift subscription you need to go through , and can order a one-month (£10), three-month (£30) or six-month (£60) subscription.
Fallout: New Vegas was the little spin-off that could, and still more popular in certain circles than its bigger budget follow-up Fallout 4. That’s why there’s so much excitement for developer Obsidian Entertainment taking a turn at its own expansive, anarchic sci-fi RPG shooter in The Outer Worlds.
This isn’t a Fallout game, but the DNA is clear. Only instead of a post-apocalyptic Earth it takes an arch-capitalistic space colony as its setting, leaning deeper into anti-corporate themes as it lets players build characters that let them navigate the world of Halcyon just about any way they please.
The Outer Worlds is out now on PC, PS4, and Xbox One, as you’d probably expect, with a Switch port planned for 2020. You can grab it right now from Amazon, or check our guide to where to buy the game to find out basically everywhere it’s for sale.
The game see you step into the space boots of a colonist in the Halcyon system. You’re one of the inhabitants of the supposedly lost colony ship Hope, revived 70 years late to discover a solar system overrun by corporatism. It’s then up to you to decide whether to fight the man and bring the capitalist structure down, carve out your own niche as a freelancer for hire, or quash the various socialist and anarchist rebellions and prove yourself a company man and/or woman.
At its core, this is a Fallout-esque game. It’s a first-person sci-fi RPG in which you’ll navigate the various planets of the Halcyon from behind the barrel of a gun. Shooting is central, but you can also talk, bribe, hack, and sneak your way through most of the problems that you’ll face, and there’s a heavy emphasis on the scope of player choice here.
That’s clear from the get-go. Character creation not only gives you the requisite set of physical characteristics to tweak (not that you’ll see them often) but also a whole set of stats to dump points into. High points in stats give you extra bonuses and abilities, while skimping will give you disadvantages you’ll be stuck with the whole way through the game.
You get to keep distributing points and perks – special buffs – throughout the game as you level, continuing to shape your character’s abilities and playstyle, with your gear and companions offering further buffs and debuffs. That really lets you lean into ranged weapons, melee fighting, hacking, charming, or intimidating as your go-to approach, or mix-and-match for a jack-of-all-trades.
Plenty of games offer that sort of diversity in character building, but few do such a good job of following it through in-game. Most missions – especially the larger main story ones – give you a choice of different approaches to take, and I only rarely felt I had to compromise my personal vision of my character’s take on things to fit into one of the approved options.
That inevitably means consequences abound. You can kill almost any NPC, and pick fights with every faction, which will quickly result in whole towns or corporations turning against you if you’re not careful – in turn closing off some narrative options, while perhaps opening up others. The main story runs to 30 hours or so, making it lengthy enough to feel fulfilling in its own right, but short enough to reward replayability.
Roleplaying even extends to the combat. Not just in the sense that your stats dictate your approach to fight either – the game will dynamically offer you the chance to take on new faults based on how you play. I kept getting killed by robots, giving me the chance to become phobic of them, making me even worse at fighting robots – but in turn getting an extra perk point to give myself a buff elsewhere and let my character be shaped by her escapades.
Combat itself is fine, but it’s definitely one of the game’s weaker links. Shooting feels OK, and there’s a decent amount of weapon variety, improved further by the chance to mod weapons in various ways and even switch them between various damage types. You can also slow down time temporarily to target specific body parts and trigger various effects, in a system that might as well be called definitely-not-VATS-please-don’t-sue-us.
You can also be joined in fights by up to two companions, who you can direct with (very) basic commands and who will each have a special ability. These abilities are mostly just big damage attacks with a short cut scene you can’t skip, and you will get fed up of them, I promise.
Really, the companions are more important to the game’s roleplaying side than its combat anyway. There are six, five of which bring their own companion quest line (one is more of a comedy character) and will offer their opinions on the game’s other moral dilemmas along the way.
They’re thinly sketched by comparison to the Mass Effect series, but each has a strong sense of character and their own charms – though it’s the first two you’ll meet, the engineer Parvati and space vicar Max, that have the strongest arcs. There are no romance options, and not much scope to build your own relationship with them – romantic or otherwise – but it’s unexpectedly impactful getting the chance to confer with them on the game’s biggest decision points, and they actually offer more diverse and challenging viewpoints than the Andromeda’s crew ever did.
Those big decisions are varied in themselves. Capitalism is obviously where the game’s writers have set their sights, but there’s more to it than just ‘corporations bad, unions good’. On one planet you’ll have to choose between supporting the well-meaning leader of a smaller company hoping to reform the Halcyon Board from the inside or a camp of deserters hoping to violently tear the whole system down, and in that and other quests it rarely feels like there are easy answers.
It helps that the world itself looks gnarly in the best possible way. There’s always an element of detachment when a multi-million dollar game backed by a major publisher decides to skewer corporate interests, and while Obsidian doesn’t pull its punches there’s still a light touch, and the setting here is as gritty as it is tongue-in-cheek.
Unexpectedly, it’s when the game takes itself seriously that the writing shines, and its more satirical side tends to fall flat. The early 20th century-style marketing materials and corporate slogans still feel too familiar in the wake of both the Fallout series and the BioShock games, and for all the jokes I’m not sure I ever actually laughed.
On a sentence-to-sentence level the writing works though, and the wealth of memos, logs, and messages buried in terminals and files across the planets are usually worth reading. The main story is at its best early on when it’s a loose series of errands mostly designed to force you to explore, but once it hits its twist it barrels towards a conclusion in a way that can’t help but feel a little anticlimactic.
That’s at least partly because it puts you off fully exploring Halcyon, which is mostly a joy to wander around. Each planet or area feels distinct, from the overrun wilds of Monarch to the glistening townhouses of Byzantium, with but one frustrating common element: they are overrun with the same pointless loot that clogs up every Bethesda game. It’s endless busywork that just bogs you down with inventory management for no good reason – though at least there’s no crafting to waste any more of your time.
Verdict
The Outer Worlds is essentially trying to appeal to a very specific niche, and you probably know if you’re in it. The good news is, it really does deliver on what it promises.
The writing is mostly sharp, even if the satire sometimes falls flat, and the relatively tight story leaves enough breathing room for expansive player choice and roleplaying while keeping things brief enough to make it easy to go back in a second time and see the game from another perspective.
The Fallout heritage is undeniable – it’s in the OTT looting, the overly cheery marketing messages, and that definitely-not-VATS attack system – but throwing in companions, changing the setting, and leaning further into the games’ roleplaying roots helps The Outer Worlds feel like a different beast to the official Fallout games coming from Bethesda.
Tags:
Note: We may earn a commission when you buy through links on our site, at no extra cost to you. This doesn’t affect our editorial independence. Learn more.
Half an hour into The Outer Worlds, someone criticized my fashion sense. Thawed out from intergalactic stasis and thrown into the crumbling hypercapitalist nightmare that is the Halcyon Colony, I of course did the standard role-playing game thing: Ditched my paper-thin clothing for the first beefy set of armor I could “borrow” off a dead foe. Marauder armor, as it turned out.
And then the first civilized human being I ran into called me on it. “You uh…you may not want to wear that armor around here, lest people think you’re a marauder yourself. I’m pretty open-minded, but…”
My jaw dropped. Sufficiently chastised, I switched back into my civilian clothes and only wore clean and corporate-friendly space armor for the next 25 hours. Lesson learned.
Surprise reaction
There’s a famous Warren Spector thought experiment, the “One Block Role-Playing Game.” In it, Spector puts forth the idea of an ultra-compact simulation, a dense but meticulously detailed experience that inhabits only a single city block. It’s a fascinating concept, essentially the antithesis of most modern games.
I’m certainly not going to say that The Outer Worlds is Spector’s vision made reality. It’s not. But I bring it up because the key to the “One Block” dream is depth. Rather than spreading the same half-realized mechanics over ever-larger environs, Spector postulates that there’s an alternative path games could take, smaller but more reactive.
And it’s this latter approach that informed The Outer Worlds. Again, we’re still far from Spector’s ideal, but The Outer Worlds is nevertheless an interesting contrast to other RPGs of this generation, particularly Fallout 4. It’s a repudiation of the 100-hour grail, of the long-standing belief that more equals better, and that every player needs to see everything.
It’s hardly the first to subvert that doctrine, of course. Inkle’s entire Ink engine is built around lots of small choices that aggregate into larger story branches (see Heaven’s Vault), and I just brought up the same phenomenon last week when discussing Disco Elysium.
Obsidian gets to explore these ideas in the garb of a traditional Bethesda-style RPG though. When we saw The Outer Worlds at E3, I said it looked more like Fallout: New Vegas than I expected. And that still holds true! It’s a space-age take on the 1950s, and leans more into the anti-capitalist rhetoric than Bethesda-era Fallout, but otherwise The Outer Worlds consciously mimics the New Vegas aesthetic, from the way dialogue trees are presented to the fact you can slow down time in combat. There’s nothing subtle about it.
But it’s New Vegas ten years later, and with the lessons Obsidian learned from Pillars of Eternity and Tyranny. It’s New Vegas, but with smaller maps and more focus. It’s New Vegas, except there are dozens of skill checks littered throughout every conversation, and more rewards for role-playing nonviolent characters. Hell, I bypassed the entire final boss encounter by investing in hacking and lockpicking for the entire game.
Put simply, The Outer Worlds is a third as long as most modern RPGs, but with three times the depth. That’s some rough math—by which I mean, completely invented. But you get the idea. The Outer Worlds is “only” 20 to 30 hours long, but that comparatively tight scope belies a significant amount of player freedom.
So much freedom, you can derail the story almost immediately. The person who released you from stasis at the beginning, a certain Dr. Phineas Welles? He’s a known renegade, and you can walk up to the first law enforcement you see and…turn him in.
How does that play out? I don’t know, because I’m not an asshole. But the point is you can do it. The Outer Worlds empowers the player to make choices that other games don’t, which no doubt created a ton of work on Obsidian’s part but feels incredibly rewarding in practice. It’s good to feel like your character is supported by the fiction, a freedom you usually get from tabletop role-playing but rarely digital.
The Outer Worlds has a remarkable capacity to surprise you, as well. I already narrated the armor anecdote above, but it’s just one of many instances where I realized Obsidian had predicted a course of action and preemptively reacted to it. Every game has a few, but The Outer Worlds is chock full. Make a smart character, you’ll see relevant dialogue options. Make a character with low intelligence, you’ll see just as many—or maybe more.
Another great example: A little more than halfway through the game, one of your companions expresses a desire to reconnect with her family. They’ve been estranged for years, and she wants you to tag along and make her seem like a badass adventurer in front of her folks. I won’t spoil the specifics, but her parents are jerks and the meeting goes sour.
So I shot them.
I expected her to react, sure, but the way she reacted felt more realistic than I expected. She said something like “Hey, I didn’t like how things went down either, but did you have to go and kill them?” In other words, she reacted to the specific circumstances at hand. And sure, it’s perhaps not hard for Obsidian to predict that the player might murder these two characters after talking to them and plan accordingly—but many games wouldn’t.
That’s what makes The Outer Worlds interesting, I think. With fewer quests and a tighter focus, Obsidian was able to spec out all sorts of strange edge cases that wouldn’t make the cut in other games, be it for budget reasons, or time, or et cetera.
“Flaws” contribute to this feeling as well, albeit in a more mechanical way. Throughout the game you’ll be presented with the option to take negative traits in exchange for more perk points. Take a lot of damage from plasma weapons for instance, and you can earn a permanent weakness to them—if you want. It’s like the inverse of The Elder Scrolls and its “The more you use a skill, the better it gets” leveling system. Here, the more you screw up the more you’re prone to fail in the future, a calculated risk that’s offset by gaining more powerful perks. The system could stand to be more creative, as most flaws are just “Take more damage from certain sources.” It’s another way in which the world feeds into your character though, which I appreciated.
That said, The Outer Worlds is still a Fallout-style game and the interstitial tissue is underwhelming. For all the depth Obsidian’s built into its story beats, wandering the world is still remarkably frictionless. You can steal practically anything with zero consequences, walk into random homes without comment. The inventory system is a mess, and stores are functionally pointless. Secondary characters are glorified quest dispensers, and have nothing to offer once they’ve fulfilled their purpose. Locations too are wrung out and then discarded.
Worst of all in a game this reactive: Change is described, but never really manifests. At least, not to the extent you’d want. The first planet you visit will exhibit some surface-level differences depending on which faction you choose to support, but they feel canned and sterile—and that’s the best case scenario. Later choices won’t appear in-game at all, only manifesting in the pre-credits slideshow at the end.
The Outer Worlds is hardly alone in this regard, but it’s a notable shortcoming given how many choices Obsidian has you make. I wasn’t exactly expecting Dying Light II levels of reactivity here, but a few more signs of the player’s presence would’ve gone a long way.
It’s the uncanny valley though, right? The more Obsidian works to minimize artifice in certain parts of the game, the more obvious it seems in others.
Bottom line
I hope Obsidian gets to make more games like The Outer Worlds. That’s my main takeaway, when all’s said and done. I love Pillars of Eternity, don’t get me wrong. I want Obsidian to keep making little isometric games as well. But very few studios get the chance to make RPGs of this sort, and even fewer do them justice. The Outer Worlds isn’t as fresh-feeling as Fallout: New Vegas was circa 2010, but it does demonstrate once again that Obsidian approaches its worlds and its stories with more care than most developers. Best case scenario, Microsoft’s support allows for many more games of this size, even denser and more detailed.
And maybe other studios will take note as well. This generation’s been one of extremes, where even series like Assassin’s Creed have ballooned out to enormous sizes once reserved for the grandest of epics. The Outer Worlds proves there’s still value in the 20 to 30 hour RPG, that there are more ways for this industry to grow than outwards.
Note: When you purchase something after clicking links in our articles, we may earn a small commission. Read our affiliate link policy for more details.
As the world’s mobile network operators shout about how brilliant your life will be with a 5G connection, there are still too many places where it’s a struggle to do something as basic as making a phone call.
Some rural areas have little to no mobile coverage at all and you can only guarantee great reception in towns and cities. So if you’re in one of those places where you have to run upstairs and lean out of a Window when someone calls, here are a few things you can do to combat poor mobile reception.
Before you do anything as drastic as shelling out a lot of money on a signal booster, try the following tip.
One cause of poor signal is the case on your phone. Before smartphones, mobiles had an external antenna but these days they are internal. Putting a case on your phone (especially a metal one) can seriously affect reception, just as can holding your phone ‘wrong’ as Steve Job famously claimed when iPhone users complained.
There is some truth in that, but a combination of removing the case, holding your phone so you’re not obstructing the antenna lines and even going to the highest room in your home which faces your nearest mobile tower can improve signal strength considerably.
Where is your nearest tower? If you’re in the UK, you can check out the which will show you a map with the mast locations and which networks use them. Interesting stuff… if you’re a geek.
Poor mobile signal? Use Wi-Fi instead
Most UK households have fast enough broadband for Wi-Fi calling. There’s really no difference between making a call in Skype or Whatsapp to what most mobile operators name ‘Wi-Fi calling’. It’s simply a phone call which uses the internet instead of the mobile phone network.
You can check if your mobile provider offers Wi-Fi calling, but it’s also important that your phone supports it too. If one or both turn out to be incompatible, then the obvious thing is to use Skype instead. Skype is available for most phones and it’s completely free, so long as you’re calling another Skype user.
Chances are that the person you want to call already has a Skype account, but if not, it’s quick and easy to create one, install the app, log in and receive (or make) a phone call over Wi-Fi.
Sometimes you can’t check if the other person has Skype or not, but the service lets you make real phone calls. That’s useful if you have poor signal but your recipient doesn’t and isn’t willing to install Skype – or it isn’t appropriate to ask them to install it, such as if you’re calling a business or customer service centre.
There are, of course, plenty of alternatives to Skype, such as Whatsapp, Facebook Messenger, Viber, and FaceTime (the last of which works on Apple devices only). So if you already chat with someone using one of those apps, you can also call them over Wi-Fi.
However, you can’t expect the other person to be connected via Wi-Fi at the exact moment you want to call them, which is why all the UK’s main networks offer Wi-Fi calling:
O2 allows owners of certain handsets (most recent iPhones, Samsung, and Sony phones) to make Wi-Fi and 4G calls without using a specific app.
but only to pay monthly customers, and only on certain phones.
This may sound extreme but if you have a terrible mobile signal at home, consider switching to another provider. It’s surprisingly easy to switch (you can now text to switch networks) and it’s no problem to keep your existing number.
In order to find out if a different network will provide a better mobile signal you can use their coverage checkers. Each will tell you whether the signal will be good outdoors as well as indoors at any given UK postcode.
If you’d rather get an independent opinion on how good each operator’s signal is in your area, head to – there are also mobile apps for Android and iOS.
There’s an even better way: simply request a free pay-as-you-go SIM from a provider and try it out for a month in a spare phone (or even in your main phone). Sure, it’s going to cost you a few quid, but this is a small price to pay to find out which network offers strong mobile coverage in your area.
Most SIMs are now all-in-one, so you pop out the size you need for your phone. You’ll have to use the SIM’s new phone number for the trial, but at least you will have a very good idea of whether the coverage is significantly better than your old provider or not.
If not, try another provider until you find one with the best signal.
If you don’t want to change network and cannot use Wi-Fi calling, then a signal booster could help.
These are also known as ‘femtocells’. However, be very careful what you buy. As you’ll find on Ofcom’s website.
You can approach your mobile provider and ask if they will supply (or sell you) a repeater, but we’ve found that unless you’re a customer on a monthly contract, they tend not to be very helpful. If you do end up having to pay for a booster out of your own pocket, they can cost from £70 up to as much as £600 and there are no guarantees they will solve your problem.
If you do want to go down this route, we recommend you go with the option offered by your network operator rather than buying a box from a third-party. Just because a website is called o2signalbooster.co.uk does not mean it is the official supplier for O2 signal boosters. Plus, you might not be able to return it to such sites for a refund.
Here are the links so you can find out more about the options offered by the four main UK networks:
Most of these devices create a mobile signal by using your home broadband, while others repeat a weak signal.
Make your own mobile network
Depending on your needs, one final (and slightly different) option is . These portable devices are designed primarily for hiking but will work anywhere with poor signal, and let you create a mini mesh network to communicate.
Sold in packs of two, four or eight, you simply pair each goTenna to a phone over Bluetooth and can then send encrypted messages (though not voice calls) between devices as long as they’re in range – up to four miles in open terrain, and half a mile or so in busier urban environments. You can also use the devices to create a relay, extending the range with each one.
Obviously this won’t be the ideal solution for everyone with low signal, but it could be perfect for people who want to reliably contact friends and family who live near them in the countryside or other low signal areas – or anyone hoping to plan for a visit to a low-signal area, such as a hiking trip or festival weekend. You can .
Dark mode for Facebook has been a long time coming, but it’s finally started to arrive, letting you enjoy a more stylish social experience.
It’s not just about looks – researchers from Google have found that pixel color has a direct effect on power draw, with black pixels using significantly less energy than white ones. Switching Facebook’s bright, white interface to something darker could therefore help your mobile devices last noticeably longer between chargers.
The jury is out on whether bright screens (and blue light in particular) actually have a negative effect on sleep patterns, but white light can certainly be hard on your eyes at night – so if you tend to enjoy checking up on your friends before bed, choosing dark mode could mean more scrolling and less squinting.
With that in mind, here’s how to experience the dark side of Facebook on desktop and mobile devices.
Facebook dark mode for desktop
Facebook has started rolling out a new design for its desktop site, which includes an optional dark mode. If you’re part of the testing group, next time you visit Facebook on desktop you’ll see a notification informing you, followed by a prompt asking you to choose between light and dark designs.
If you’re not part of the group, don’t worry – the option is likely to be available worldwide soon, but in the meantime you can use Google Chrome to ‘force’ dark mode on Facebook. This doesn’t look exactly the same as the official dark mode will, but it’s not too far off.
First make sure you have the latest version of Chrome. If you’re not sure, open the main menu, select ‘Help’ and then ‘About Google Chrome’, and the browser will find and install any available updates automatically.
Now visit chrome://flags/#enable-force-dark in the address bar, and change the first drop-down box you see from ‘Default’ to ‘Enabled’. You’ll be prompted to re-launch the browser, so make sure you save any work first.
When Chrome re-opens, you’ll find that every site you visit, including Facebook, now has inverted colors where appropriate. It’s not yet perfect (sometimes white parts of images are turned black incorrectly), but it works quite well overall.
To change back, simply return to chrome://flags/#enable-force-dark and change the setting back to ‘Default’.
Facebook dark mode for iOS and Android
Facebook’s mobile app doesn’t yet offer a built-in dark mode, but well-known app researcher Jane Manchun Wong has found evidence of its development. We anticipate it might appear for Android, iOS and iPadOS around the same time the new desktop design makes its official debut.
Facebook is working on Dark Mode for mobileI wrote a blog about this: https://t.co/X5tAZuIlPzTip @Techmeme pic.twitter.com/w3vYpRgxUYAugust 12, 2019
Until then, you can experience the dark side on your phone or tablet using Google Chrome: type chrome://flags/#enable-force-dark into the address bar and change the flags ‘Android web contents dark mode’ and ‘Android Chrome UI dark mode’ to ‘Enabled’. Once that’s done, log into Facebook via Chrome and enjoy the new look.
Dark mode is already available in Facebook Messenger. To activate it, simply tap your profile picture, then tap the ‘Dark mode’ switch.
We anticipate a full Facebook dark mode for iOS, iPadOS and Android will arrive soon, and we’ll keep you updated as soon as we know more. We’ve already seen the arrival of dark mode for Instagram, and dark mode for WhatsApp is on the horizon, so we expect it won’t be long.
Whether you’re calling in remote-controlled planes full of explosives, charging the enemy team with a P90, or wailing with despair as your four-person fireteam has been ambushed by yet another heavily-armoured Juggernaut, it’s immediately apparent just how much fun Call of Duty: Modern Warfare is.
The game is slickly produced, with incredible graphics, butter-smooth movement and a slow-moving river of upgrades that make it feel like I can level up every single aspect in the game forever and be rewarded.
But it is also trash.
Those interested in ordering the game can do so via the likes of Amazonand(£49.99) in the UK, along withAmazon($59.99) in the US.
Are we the bad guys?
Trash, in this context, isn’t a bad thing. Sat in front of Call of Duty: Modern Warfare, I find myself constantly grinning in much the same way I would while watching, say, Jason Statham and Dwayne Johnson leather a room full of goons while bickering.
Don’t like summer tentpole action movies? Call of Duty: Modern Warfare is the pop-culture equivalent of junk food. It’s impeccably produced, and as forgettable as the last McBurger I ate, and I… reader, I eat a lot of McDonald’s.
There’s no shame in this. The game’s five to six hours of campaign delivers a variety of kills and thrills during its runtime, punctuated with a few set pieces that I’ve been thinking about for the last few days. Meanwhile the multiplayer is fun enough to keep me invested, allowing gun and character upgrades through play, meaning i’m constantly unlocking new bits and pieces for just about everything.
Unfortunately, Modern Warfare doesn’t seem to notice this, and one of the very few missteps that it makes with its single-player campaign is constantly skewing the game towards ever grittier moments and doesn’t necessarily know when to pull its punches: the game’s opening seconds see a suicide bomber stepping out into Piccadilly Circus, while a level minutes later has you trying to fight through the rubble of that attack, moments after detonation, culminating in your newly met commanding officer, the heroic Captain John Price, hurling an innocent man strapped into an explosive vest from a balcony to ensure he didn’t harm anyone else when he exploded.
This… is this what heroes are supposed to do? The theme of heroes doing what they need to do to keep the world safe, even if it isn’t palatable runs throughout the campaign, and can be used to handwave a lot of moments, from the city boy getting tossed off of a balcony, or a gas attack that calls to mind the original Modern Warfare’s iconic mission set in the aftermath of a nuclear bomb.
Please L3 to survive waterboarding
It’s the same line of logic that is used to defend a segment when a pre-teen child, moments after fleeing from a separate but just as brutal gas attack, then has to play a murderous game of hide and seek with a Russian commando, which leads to her stabbing him to death as you tap the right trigger. The same logic that you use when you hold a revolver to the head of a terrorist’s family and friend.
I’ll bite. I don’t think the tone is too jarring, so much as there’s some reverberating discomfort around the game. There are choices here that I think are a little bit too much for me, choices that are going to be picked up the media, myself included in this very review, and are going to be difficult for Infinity Ward to explain.
But I think it all hangs together as a cohesive work, even if it sometimes goes too far for my taste. If this sound like it might be the same for you, Ghost Recon: Breakpoint might be a better choice.
However none of this explains why halfway through the campaign, you play as a captured woman who is being waterboarded, and the game makes it into a minigame. “Use your right stick to turn your head away from the water, and then click L3 to breath” the game tells you joyously, the screen fading to black as you lose consciousness.
Deliberate controversy baiting
It sounds more shocking laid out here compared to when you play it, but, like the series’ early adventures in controversy stirring with Modern Warfare 2’s “No Russian”, it’s hard to see what the torture sequences in “Captive” really add to the game, beyond being able to try and whip up some empathy with a quick bit of torture.
Farah, the female leader of a cell of insurgents that is working with the SAS and CIA to try and solve the overarching plot I don’t want to spoil more than I have here, is one of the most interesting characters in a game filled with two-dimensional action hero cutouts.
It’s just a shame that the chosen way for Infinity Ward to explore that is to put her in incredibly grim situations, while the male characters are often defined largely by how nice their facial hair is in the cutscenes. On the subject of that, it’s worth noting that the facial hair is nice that it’s the best I’ve seen in video games up to this point, but still, would it have been that nice if they had been waterboarded instead? It’s hard to say.
In spite of this seemingly deliberate controversy baiting, the campaign is a success. Highlight levels have you creeping through a Camden townhouse to disassemble a terrorist cell, storming into a besieged embassy to extract a high-value prisoner and even blasting your way through a hospital.
When things are going well, Modern Warfare is pitch-perfect, bringing just enough bombast to the table to make it feel like you’re right back in the cineplex, playing your role in a huge action movie.
The game’s multiplayer mode is the best that it has felt in years, too. Gone are the operators from last year’s Black Ops 4, but in their place is a slightly slower-paced game, with an emphasis on teamplay and decisive movement rather than charging around the place firing a submachine gun from the hip – although, of course, you’re free to do that too.
War sometimes changes
Create-A-Class is instantly recognisable: you pick three perks, a side arm, a tactical grenade and a primary weapon. There are a wealth of attachments for each gun available now, so you’ll have to fiddle with them in the gunsmith, but each gun can hold a maximum of five attachments. These can be scopes, suppressors, extended magazines or a perk that lets you reload faster.
There’s a lot of flexibility here, and as a result, the different playstyles that can be catered for are pretty substantial. Team Deathmatch, Headquarters and even the new Search & Destroy-alike Cyber Attack are all instantly familiar and as comfortable as putting on a pair of well-loved jogging bottoms.
This sentiment derails slightly with the Battlefield-esque Ground War mode, which can have anywhere from 64 to 100 people fighting it out over huge maps, with rigid objective-based spawns, a squad system and even armoured vehicles and helicopters. Sadly, this isn’t the game Call of Duty was ever supposed to be, and there are numerous teething issues.
Ground War players will still earn killstreaks, and with up to 50 players on each team all taking potshots at the other 50 players, it’s not long before destructive killstreaks like cruise missiles, VTOL jets, stealth bombers and even player-controlled gunships are raining down fire from the skies, turning any defeat into a miserable experience.
If that doesn’t happen, you can experiment to see what affect small arms fire has on an armoured vehicle – ever the diligent journalist, I tested this and found the effect to be negligible – or see the beauty of Call of Duty: Modern Warfare’s slick movement for an extended time as you run for a few solid minutes to get back into the action.
It feels like Battlefield in a lot of ways, except that Ground War seems to have replicated all of the bad parts: getting sniped from every rooftop ever, getting hunted down and killed by armoured vehicles you didn’t bring the kit to defeat and running a lot, distilling this into some sort of not-fun broth.
The core part of the experience is there in that the moving and the shooting still feels divine, but this will need serious work done before I can recommend it compared to the more regular offerings.
On the flip side, the other big idea from the team is the 2 v 2 one-death-and-you’re-out Gunfight mode, which gives each player identical weapons and then has the two teams fight to the death without regenerating health.
There’s no other way to address this than to say that it is bloody excellent. It’s much more tense than the more standard multiplayer experience, but the payoff for the extra stress is the elation of taking out both enemies in a burst of gunfire, or surviving against the odds to win the final round of a match.
The return of the fan favourite Spec Ops mode also struggles, in that it isn’t so much a return of a fan favourite mode as a horde mode with objectives, an attempt to distil the madness of Call of Duty’s multiplayer into a four-player co-op setting.
One level, which reenacts Modern Warfare’s classic epilogue “Mile High Club” as just part of a cornucopia of delights, is a highlight. The rest of the levels on offer, purportedly there to further the base game’s story, don’t seem to pick up the urgency of either the game’s campaign or the pace of the original Spec Ops mode.
This was the last-chance saloon for the Call of Duty franchise. For the last few years, sales have declined and the relevance of a huge CoD release has dwindled somewhat. This happens time and time again, of course. Empires fall, especially in video games, otherwise we would all still be playing Tony Hawks Pro Skater and Duke Nukem.
But rather than go off into the night, Call of Duty has pulled off the impossible and rebooted the biggest individual brand, with a package that Modern Warfare fans will have to get their teeth stuck into because of the sheer nostalgic respect lavished on the original game, while new players will quickly be drawn in by the technothriller action and the stellar production values.
The campaign has something to say, even if it isn’t necessarily presented in the most respectful way and the multiplayer will provide you with something to do as soon as that is over. I want to see more of this world, I just really really wish they hadn’t turned waterboarding into a minigame.
In spite of some truly puzzling decisions, I really like Call of Duty: Modern Warfare. But then again, I’ve always liked fast food, too.
Those interested in pre-ordering the game ahead of launch can do so via the likes of Amazon and (£49.99) in the UK, along with Amazon ($59.99) in the US.