Android 10 gesture navigation could be coming to Chrome OS

Android 10 finally introduced iPhone 11-like gesture navigation as an alternative to the tried-and-true three-button nav bar, and now it appears it could be coming to Chrome OS tablets and laptops as well. 

Changes in Chrome OS’s code – specifically, chrome://flags for navigation areas – suggests that the gesture navigation is coming to the operating system, according to 9to5Google. New design changes in the Chrome OS Dev channel release also add to the speculation, with a line at the bottom of the homescreen – very similar to Android 10’s gesture navigation bar.

The other gestures uncovered include back, overview, and homeview which, taken altogether, is hard not to see the unification of touch gestures across Google’s device software.

While some of these gestures aren’t brand new to Chrome OS and were possible previously, the code seems to suggest things like “back” are getting a more consistent implementation with dedicated screen real estate for touch navigation. This would match with Android 10, assuming that the same portion of side screen space will be used to go back and home.

For those who haven’t been able to try Android 10’s gesture navigation yet, it’s very reminiscent of the touch gestures iOS uses for iPhone X and later, or the type that many smartphone manufacturers have used for user interfaces that lie over Android. A swipe up from the bottom goes to the homescreen, while back is used to go to the previous screen.

Gesture nav for Chromebooks and tablets

From a software-touch-device standpoint this transition seems obvious, but Google only announced it would be dropping its tablets line back in June — peculiar news just a few months after releasing the Pixel Slate. Most people took that to mean that Chrome OS tablets would, in practice, wither without new features. 

But porting Android 10 features could throw a lifeline to the operating system – and introduce an amusing symmetry, as Apple is just separating its phone and tablet software with iPadOS forking off iOS 13. It’s not quite the same, given how many tablets and other bigger-than-phone devices use a version of Android, but it’s still interesting to note.

While Google may be more focused on laptops for Chrome OS than tablets, it still makes sense to incorporate standard gesture navigation across its operating systems given how prevalent touchscreens are in laptops and 2-in-1s.  

  • Check out our best Chromebooks list to see which devices could be getting gesture nav

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Best Tech Gifts for Kids of All Ages

For some people Christmas will always be about religion, but for others it’s the season for spreading joy, and for enjoying the giving and receiving of gifts between loved ones. If you ask me, Christmas is all about the kids. Nothing beats the smile on their faces (and your own) when you know you’ve given them a gift they really love.

But shopping for kids’ Christmas presents has become incredibly difficult – not because you’re short of options, but because there’s almost too much choice. And when it comes to choosing tech for a child who probably knows more about it than you do, you can feel out of your depth.

We’ve put together our ultimate tech gift list for kids, which contains more than 100 tech products any child would be happy to receive. We’ve considered all ages, from youngsters right through to teenagers, and focused strongly on value for money – Christmas is an expensive time, especially when it might seem that quantity of gifts can outweigh quality.

We’ve got everything from big-ticket gifts like phones, tablets, laptops, smartwatches and games consoles to smaller tech accessories that would make great stocking fillers or less expensive presents from their favourite aunt or uncle. For sure, there’s something here that every kid will love.

Amazon Fire 7 (2019)

Amazon Fire 7 (2019)

Moto G7

Moto G7

Personalised PopSocket

Custom PopGrip

Zendure Power Bank

Zendure Ultra-Slim 10,000mAh Power Bank

Dodocool Fast Wireless Charger

Dodocool Fast Wireless Charger

Budget Laptop

JVC LT-24C695

JVC LT-24C695

Creative Outlier Air

Creative Outlier Air

Puro Sound Labs JuniorJams

Puro Sound Labs JuniorJams

Character Headphones

Audio Headbands

Amazon Echo Dot with Clock

Amazon Echo Dot with Clock

Google Nest Mini

Google Nest Mini

Apple Watch Series 3

Apple Watch Series 3

Fitbit Ace 2

Fitbit Ace 2

Garmin Vivofit Jnr 2

Garmin Vivofit Jnr 2

Clocky

Clocky

Oaxis MyFirst Drone

Oaxis MyFirst Drone

Battle Drones

Battle Drones

Nerf Fortnite RL Blaster

Nerf Fortnite Rocket Launcher Blaster

Lenovo Star Wars Jedi Challenges AR Bundle

Lenovo Star Wars Jedi Challenges

Oaxis MyFirst Camera 2

Oaxis MyFirst Camera 2

VTech Kidizoom Action Cam HD

VTech Kidizoom Action Cam HD

Fujifilm Instax Mini 9

Instax Mini 9

HP Sprocket

HP Sprocket

Frozen 2 & Spider-Man Electric Scooters

Tech Will Save Us Electric Dough Fantasy Kit

Electric Dough Fantasy Kit

Oaxis MyFirst 3D Pen

Oaxis MyFirst 3D Pen

Light Painting Crayon

Light Painting Crayon

Tech Will Save Us Arcade Coder

Arcade Coder

Anki Cozmo

Anki Cozmo

Sphero

Sphero Ultimate Lightning McQueen

Funko Pop! Dolls

Deeno-Saur Electric Toothbrush

Deeno-Saur Electric Toothbrush

Games Console

Turtle Beach Recon 70

Turtle Beach Recon 70

X Rocker Video Rocker Gaming Chair

X Rocker Gaming Chair

Trust GTX 830-RW Light-Up Keyboard

Trust GXT 830-RW Avonn Light-Up Keyboard

VersionTech Light Up Gaming Mouse

VersionTech Light Up Mouse

Guinness World Records Gamer’s Edition 2020

Guinness World Records Gamer's Edition 2020

Games Gift Cards & Subscriptions

Movie Streaming & Cinema Subscriptions

Wizarding World Gold Subscription

Wizarding World Gold Subscription

Readly Subscription

Spotify Premium Subscription


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The Outer Worlds review

Fallout: New Vegas was the little spin-off that could, and still more popular in certain circles than its bigger budget follow-up Fallout 4. That’s why there’s so much excitement for developer Obsidian Entertainment taking a turn at its own expansive, anarchic sci-fi RPG shooter in The Outer Worlds.

This isn’t a Fallout game, but the DNA is clear. Only instead of a post-apocalyptic Earth it takes an arch-capitalistic space colony as its setting, leaning deeper into anti-corporate themes as it lets players build characters that let them navigate the world of Halcyon just about any way they please.

The Outer Worlds is out now on PC, PS4, and Xbox One, as you’d probably expect, with a Switch port planned for 2020. You can grab it right now from Amazon, or check our guide to where to buy the game to find out basically everywhere it’s for sale.

The game see you step into the space boots of a colonist in the Halcyon system. You’re one of the inhabitants of the supposedly lost colony ship Hope, revived 70 years late to discover a solar system overrun by corporatism. It’s then up to you to decide whether to fight the man and bring the capitalist structure down, carve out your own niche as a freelancer for hire, or quash the various socialist and anarchist rebellions and prove yourself a company man and/or woman.

At its core, this is a Fallout-esque game. It’s a first-person sci-fi RPG in which you’ll navigate the various planets of the Halcyon from behind the barrel of a gun. Shooting is central, but you can also talk, bribe, hack, and sneak your way through most of the problems that you’ll face, and there’s a heavy emphasis on the scope of player choice here.

That’s clear from the get-go. Character creation not only gives you the requisite set of physical characteristics to tweak (not that you’ll see them often) but also a whole set of stats to dump points into. High points in stats give you extra bonuses and abilities, while skimping will give you disadvantages you’ll be stuck with the whole way through the game.

You get to keep distributing points and perks – special buffs – throughout the game as you level, continuing to shape your character’s abilities and playstyle, with your gear and companions offering further buffs and debuffs. That really lets you lean into ranged weapons, melee fighting, hacking, charming, or intimidating as your go-to approach, or mix-and-match for a jack-of-all-trades.

Plenty of games offer that sort of diversity in character building, but few do such a good job of following it through in-game. Most missions – especially the larger main story ones – give you a choice of different approaches to take, and I only rarely felt I had to compromise my personal vision of my character’s take on things to fit into one of the approved options.

That inevitably means consequences abound. You can kill almost any NPC, and pick fights with every faction, which will quickly result in whole towns or corporations turning against you if you’re not careful – in turn closing off some narrative options, while perhaps opening up others. The main story runs to 30 hours or so, making it lengthy enough to feel fulfilling in its own right, but short enough to reward replayability.

Roleplaying even extends to the combat. Not just in the sense that your stats dictate your approach to fight either – the game will dynamically offer you the chance to take on new faults based on how you play. I kept getting killed by robots, giving me the chance to become phobic of them, making me even worse at fighting robots – but in turn getting an extra perk point to give myself a buff elsewhere and let my character be shaped by her escapades.

Combat itself is fine, but it’s definitely one of the game’s weaker links. Shooting feels OK, and there’s a decent amount of weapon variety, improved further by the chance to mod weapons in various ways and even switch them between various damage types. You can also slow down time temporarily to target specific body parts and trigger various effects, in a system that might as well be called definitely-not-VATS-please-don’t-sue-us.

You can also be joined in fights by up to two companions, who you can direct with (very) basic commands and who will each have a special ability. These abilities are mostly just big damage attacks with a short cut scene you can’t skip, and you will get fed up of them, I promise.

Really, the companions are more important to the game’s roleplaying side than its combat anyway. There are six, five of which bring their own companion quest line (one is more of a comedy character) and will offer their opinions on the game’s other moral dilemmas along the way.

They’re thinly sketched by comparison to the Mass Effect series, but each has a strong sense of character and their own charms – though it’s the first two you’ll meet, the engineer Parvati and space vicar Max, that have the strongest arcs. There are no romance options, and not much scope to build your own relationship with them – romantic or otherwise – but it’s unexpectedly impactful getting the chance to confer with them on the game’s biggest decision points, and they actually offer more diverse and challenging viewpoints than the Andromeda’s crew ever did.

Those big decisions are varied in themselves. Capitalism is obviously where the game’s writers have set their sights, but there’s more to it than just ‘corporations bad, unions good’. On one planet you’ll have to choose between supporting the well-meaning leader of a smaller company hoping to reform the Halcyon Board from the inside or a camp of deserters hoping to violently tear the whole system down, and in that and other quests it rarely feels like there are easy answers.

It helps that the world itself looks gnarly in the best possible way. There’s always an element of detachment when a multi-million dollar game backed by a major publisher decides to skewer corporate interests, and while Obsidian doesn’t pull its punches there’s still a light touch, and the setting here is as gritty as it is tongue-in-cheek.

Unexpectedly, it’s when the game takes itself seriously that the writing shines, and its more satirical side tends to fall flat. The early 20th century-style marketing materials and corporate slogans still feel too familiar in the wake of both the Fallout series and the BioShock games, and for all the jokes I’m not sure I ever actually laughed.

On a sentence-to-sentence level the writing works though, and the wealth of memos, logs, and messages buried in terminals and files across the planets are usually worth reading. The main story is at its best early on when it’s a loose series of errands mostly designed to force you to explore, but once it hits its twist it barrels towards a conclusion in a way that can’t help but feel a little anticlimactic.

That’s at least partly because it puts you off fully exploring Halcyon, which is mostly a joy to wander around. Each planet or area feels distinct, from the overrun wilds of Monarch to the glistening townhouses of Byzantium, with but one frustrating common element: they are overrun with the same pointless loot that clogs up every Bethesda game. It’s endless busywork that just bogs you down with inventory management for no good reason – though at least there’s no crafting to waste any more of your time.

Verdict

The Outer Worlds is essentially trying to appeal to a very specific niche, and you probably know if you’re in it. The good news is, it really does deliver on what it promises.

The writing is mostly sharp, even if the satire sometimes falls flat, and the relatively tight story leaves enough breathing room for expansive player choice and roleplaying while keeping things brief enough to make it easy to go back in a second time and see the game from another perspective.

The Fallout heritage is undeniable – it’s in the OTT looting, the overly cheery marketing messages, and that definitely-not-VATS attack system – but throwing in companions, changing the setting, and leaning further into the games’ roleplaying roots helps The Outer Worlds feel like a different beast to the official Fallout games coming from Bethesda.

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The Outer Worlds review: A stellar argument for deeper games, not wider ones

Half an hour into The Outer Worlds, someone criticized my fashion sense. Thawed out from intergalactic stasis and thrown into the crumbling hypercapitalist nightmare that is the Halcyon Colony, I of course did the standard role-playing game thing: Ditched my paper-thin clothing for the first beefy set of armor I could “borrow” off a dead foe. Marauder armor, as it turned out.

And then the first civilized human being I ran into called me on it. “You uh…you may not want to wear that armor around here, lest people think you’re a marauder yourself. I’m pretty open-minded, but…”

My jaw dropped. Sufficiently chastised, I switched back into my civilian clothes and only wore clean and corporate-friendly space armor for the next 25 hours. Lesson learned.

Surprise reaction

There’s a famous Warren Spector thought experiment, the “One Block Role-Playing Game.” In it, Spector puts forth the idea of an ultra-compact simulation, a dense but meticulously detailed experience that inhabits only a single city block. It’s a fascinating concept, essentially the antithesis of most modern games.

The Outer Worlds IDG / Hayden Dingman

I’m certainly not going to say that The Outer Worlds is Spector’s vision made reality. It’s not. But I bring it up because the key to the “One Block” dream is depth. Rather than spreading the same half-realized mechanics over ever-larger environs, Spector postulates that there’s an alternative path games could take, smaller but more reactive.

And it’s this latter approach that informed The Outer Worlds. Again, we’re still far from Spector’s ideal, but The Outer Worlds is nevertheless an interesting contrast to other RPGs of this generation, particularly Fallout 4. It’s a repudiation of the 100-hour grail, of the long-standing belief that more equals better, and that every player needs to see everything.

It’s hardly the first to subvert that doctrine, of course. Inkle’s entire Ink engine is built around lots of small choices that aggregate into larger story branches (see Heaven’s Vault), and I just brought up the same phenomenon last week when discussing Disco Elysium.

The Outer Worlds IDG / Hayden Dingman

Obsidian gets to explore these ideas in the garb of a traditional Bethesda-style RPG though. When we saw The Outer Worlds at E3, I said it looked more like Fallout: New Vegas than I expected. And that still holds true! It’s a space-age take on the 1950s, and leans more into the anti-capitalist rhetoric than Bethesda-era Fallout, but otherwise The Outer Worlds consciously mimics the New Vegas aesthetic, from the way dialogue trees are presented to the fact you can slow down time in combat. There’s nothing subtle about it.

How to boost mobile signal at home for free

As the world’s mobile network operators shout about how brilliant your life will be with a 5G connection, there are still too many places where it’s a struggle to do something as basic as making a phone call. 

Some rural areas have little to no mobile coverage at all and you can only guarantee great reception in towns and cities. So if you’re in one of those places where you have to run upstairs and lean out of a Window when someone calls, here are a few things you can do to combat poor mobile reception.

Before you do anything as drastic as shelling out a lot of money on a signal booster, try the following tip.

One cause of poor signal is the case on your phone. Before smartphones, mobiles had an external antenna but these days they are internal. Putting a case on your phone (especially a metal one) can seriously affect reception, just as can holding your phone ‘wrong’ as Steve Job famously claimed when iPhone users complained.

There is some truth in that, but a combination of removing the case, holding your phone so you’re not obstructing the antenna lines and even going to the highest room in your home which faces your nearest mobile tower can improve signal strength considerably. 

Where is your nearest tower? If you’re in the UK, you can check out the  which will show you a map with the mast locations and which networks use them. Interesting stuff… if you’re a geek.

Poor mobile signal? Use Wi-Fi instead

Most UK households have fast enough broadband for Wi-Fi calling. There’s really no difference between making a call in Skype or Whatsapp  to what most mobile operators name ‘Wi-Fi calling’. It’s simply a phone call which uses the internet instead of the mobile phone network.

You can check if your mobile provider offers Wi-Fi calling, but it’s also important that your phone supports it too. If one or both turn out to be incompatible, then the obvious thing is to use Skype instead. Skype is available for most phones and it’s completely free, so long as you’re calling another Skype user.

How to improve mobile signal

Chances are that the person you want to call already has a Skype account, but if not, it’s quick and easy to create one, install the app, log in and receive (or make) a phone call over Wi-Fi.

Sometimes you can’t check if the other person has Skype or not, but the service lets you make real phone calls. That’s useful if you have poor signal but your recipient doesn’t and isn’t willing to install Skype – or it isn’t appropriate to ask them to install it, such as if you’re calling a business or customer service centre.

There are, of course, plenty of alternatives to Skype, such as Whatsapp, Facebook Messenger, Viber, and FaceTime (the last of which works on Apple devices only). So if you already chat with someone using one of those apps, you can also call them over Wi-Fi.

However, you can’t expect the other person to be connected via Wi-Fi at the exact moment you want to call them, which is why all the UK’s main networks offer Wi-Fi calling:

O2 allows owners of certain handsets (most recent iPhones, Samsung, and Sony phones) to make Wi-Fi and 4G calls without using a specific app.

 but only to pay monthly customers, and only on certain phones.

Vodafone provides Wi-Fi calling which supports only certain phones.

Three supports Wi-Fi calling on compatible phones as well.

Change to another mobile network

This may sound extreme but if you have a terrible mobile signal at home, consider switching to another provider. It’s surprisingly easy to switch (you can now text to switch networks) and it’s no problem to keep your existing number.

In order to find out if a different network will provide a better mobile signal you can use their coverage checkers. Each will tell you whether the signal will be good outdoors as well as indoors at any given UK postcode.

If you’d rather get an independent opinion on how good each operator’s signal is in your area, head to – there are also mobile apps for Android and iOS.

How to improve mobile signal

There’s an even better way: simply request a free pay-as-you-go SIM from a provider and try it out for a month in a spare phone (or even in your main phone). Sure, it’s going to cost you a few quid, but this is a small price to pay to find out which network offers strong mobile coverage in your area.

Most SIMs are now all-in-one, so you pop out the size you need for your phone. You’ll have to use the SIM’s new phone number for the trial, but at least you will have a very good idea of whether the coverage is significantly better than your old provider or not.

If not, try another provider until you find one with the best signal.

You might like to check our the best SIM-only deals, too.

Mobile phone signal boosters

If you don’t want to change network and cannot use Wi-Fi calling, then a signal booster could help.

These are also known as ‘femtocells’. However, be very careful what you buy. As you’ll find on Ofcom’s website.

You can approach your mobile provider and ask if they will supply (or sell you) a repeater, but we’ve found that unless you’re a customer on a monthly contract, they tend not to be very helpful. If you do end up having to pay for a booster out of your own pocket, they can cost from £70 up to as much as £600 and there are no guarantees they will solve your problem.

If you do want to go down this route, we recommend you go with the option offered by your network operator rather than buying a box from a third-party. Just because a website is called o2signalbooster.co.uk does not mean it is the official supplier for O2 signal boosters. Plus, you might not be able to return it to such sites for a refund.

Here are the links so you can find out more about the options offered by the four main UK networks:

Most of these devices create a mobile signal by using your home broadband, while others repeat a weak signal.

Make your own mobile network

Depending on your needs, one final (and slightly different) option is . These portable devices are designed primarily for hiking but will work anywhere with poor signal, and let you create a mini mesh network to communicate.

Sold in packs of two, four or eight, you simply pair each goTenna to a phone over Bluetooth and can then send encrypted messages (though not voice calls) between devices as long as they’re in range – up to four miles in open terrain, and half a mile or so in busier urban environments. You can also use the devices to create a relay, extending the range with each one.

Improve mobile signal strength - GoTenna

Obviously this won’t be the ideal solution for everyone with low signal, but it could be perfect for people who want to reliably contact friends and family who live near them in the countryside or other low signal areas – or anyone hoping to plan for a visit to a low-signal area, such as a hiking trip or festival weekend. You can .

 


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How to activate dark mode for Facebook

Dark mode for Facebook has been a long time coming, but it’s finally started to arrive, letting you enjoy a more stylish social experience.

It’s not just about looks – researchers from Google have found that pixel color has a direct effect on power draw, with black pixels using significantly less energy than white ones. Switching Facebook’s bright, white interface to something darker could therefore help your mobile devices last noticeably longer between chargers.

The jury is out on whether bright screens (and blue light in particular) actually have a negative effect on sleep patterns, but white light can certainly be hard on your eyes at night – so if you tend to enjoy checking up on your friends before bed, choosing dark mode could mean more scrolling and less squinting.

With that in mind, here’s how to experience the dark side of Facebook on desktop and mobile devices.

Facebook dark mode for desktop

Facebook has started rolling out a new design for its desktop site, which includes an optional dark mode. If you’re part of the testing group, next time you visit Facebook on desktop you’ll see a notification informing you, followed by a prompt asking you to choose between light and dark designs.

If you’re not part of the group, don’t worry – the option is likely to be available worldwide soon, but in the meantime you can use Google Chrome to ‘force’ dark mode on Facebook. This doesn’t look exactly the same as the official dark mode will, but it’s not too far off.

First make sure you have the latest version of Chrome. If you’re not sure, open the main menu, select ‘Help’ and then ‘About Google Chrome’, and the browser will find and install any available updates automatically.

Now visit chrome://flags/#enable-force-dark in the address bar, and change the first drop-down box you see from ‘Default’ to ‘Enabled’. You’ll be prompted to re-launch the browser, so make sure you save any work first.

Google Chrome force dark mode

(Image credit: Google Chrome)

When Chrome re-opens, you’ll find that every site you visit, including Facebook, now has inverted colors where appropriate. It’s not yet perfect (sometimes white parts of images are turned black incorrectly), but it works quite well overall.

To change back, simply return to chrome://flags/#enable-force-dark and change the setting back to ‘Default’.

Facebook dark mode for iOS and Android

Facebook’s mobile app doesn’t yet offer a built-in dark mode, but well-known app researcher Jane Manchun Wong has found evidence of its development. We anticipate it might appear for Android, iOS and iPadOS around the same time the new desktop design makes its official debut.

Until then, you can experience the dark side on your phone or tablet using Google Chrome: type chrome://flags/#enable-force-dark into the address bar and change the flags ‘Android web contents dark mode’ and ‘Android Chrome UI dark mode’ to ‘Enabled’. Once that’s done, log into Facebook via Chrome and enjoy the new look.

Dark mode is already available in Facebook Messenger. To activate it, simply tap your profile picture, then tap the ‘Dark mode’ switch.

We anticipate a full Facebook dark mode for iOS, iPadOS and Android will arrive soon, and we’ll keep you updated as soon as we know more. We’ve already seen the arrival of dark mode for Instagram, and dark mode for WhatsApp is on the horizon, so we expect it won’t be long.

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Call of Duty Modern Warfare review: A rough edges return to form

Whether you’re calling in remote-controlled planes full of explosives, charging the enemy team with a P90, or wailing with despair as your four-person fireteam has been ambushed by yet another heavily-armoured Juggernaut, it’s immediately apparent just how much fun Call of Duty: Modern Warfare is.

The game is slickly produced, with incredible graphics, butter-smooth movement and a slow-moving river of upgrades that make it feel like I can level up every single aspect in the game forever and be rewarded.

But it is also trash.

Those interested in ordering the game can do so via the likes of Amazon and  (£49.99) in the UK, along with Amazon ($59.99) in the US.

Are we the bad guys?

Trash, in this context, isn’t a bad thing. Sat in front of Call of Duty: Modern Warfare, I find myself constantly grinning in much the same way I would while watching, say, Jason Statham and Dwayne Johnson leather a room full of goons while bickering.

Don’t like summer tentpole action movies? Call of Duty: Modern Warfare is the pop-culture equivalent of junk food. It’s impeccably produced, and as forgettable as the last McBurger I ate, and I… reader, I eat a lot of McDonald’s.

There’s no shame in this. The game’s five to six hours of campaign delivers a variety of kills and thrills during its runtime, punctuated with a few set pieces that I’ve been thinking about for the last few days. Meanwhile the multiplayer is fun enough to keep me invested, allowing gun and character upgrades through play, meaning i’m constantly unlocking new bits and pieces for just about everything.

Call of Duty Modern Warfare Campaign

Unfortunately, Modern Warfare doesn’t seem to notice this, and one of the very few missteps that it makes with its single-player campaign is constantly skewing the game towards ever grittier moments and doesn’t necessarily know when to pull its punches: the game’s opening seconds see a suicide bomber stepping out into Piccadilly Circus, while a level minutes later has you trying to fight through the rubble of that attack, moments after detonation, culminating in your newly met commanding officer, the heroic Captain John Price, hurling an innocent man strapped into an explosive vest from a balcony to ensure he didn’t harm anyone else when he exploded.

This… is this what heroes are supposed to do? The theme of heroes doing what they need to do to keep the world safe, even if it isn’t palatable runs throughout the campaign, and can be used to handwave a lot of moments, from the city boy getting tossed off of a balcony, or a gas attack that calls to mind the original Modern Warfare’s iconic mission set in the aftermath of a nuclear bomb.

Please L3 to survive waterboarding

It’s the same line of logic that is used to defend a segment when a pre-teen child, moments after fleeing from a separate but just as brutal gas attack, then has to play a murderous game of hide and seek with a Russian commando, which leads to her stabbing him to death as you tap the right trigger. The same logic that you use when you hold a revolver to the head of a terrorist’s family and friend.

I’ll bite. I don’t think the tone is too jarring, so much as there’s some reverberating discomfort around the game. There are choices here that I think are a little bit too much for me, choices that are going to be picked up the media, myself included in this very review, and are going to be difficult for Infinity Ward to explain.

Call of Duty Modern Warfare 2019

But I think it all hangs together as a cohesive work, even if it sometimes goes too far for my taste. If this sound like it might be the same for you, Ghost Recon: Breakpoint might be a better choice.

However none of this explains why halfway through the campaign, you play as a captured woman who is being waterboarded, and the game makes it into a minigame. “Use your right stick to turn your head away from the water, and then click L3 to breath” the game tells you joyously, the screen fading to black as you lose consciousness.

Deliberate controversy baiting

It sounds more shocking laid out here compared to when you play it, but, like the series’ early adventures in controversy stirring with Modern Warfare 2’s “No Russian”, it’s hard to see what the torture sequences in “Captive” really add to the game, beyond being able to try and whip up some empathy with a quick bit of torture.

Farah, the female leader of a cell of insurgents that is working with the SAS and CIA to try and solve the overarching plot I don’t want to spoil more than I have here, is one of the most interesting characters in a game filled with two-dimensional action hero cutouts.

It’s just a shame that the chosen way for Infinity Ward to explore that is to put her in incredibly grim situations, while the male characters are often defined largely by how nice their facial hair is in the cutscenes. On the subject of that, it’s worth noting that the facial hair is nice that it’s the best I’ve seen in video games up to this point, but still, would it have been that nice if they had been waterboarded instead? It’s hard to say.

Call of Duty Modern Warfare Multiplayer

In spite of this seemingly deliberate controversy baiting, the campaign is a success. Highlight levels have you creeping through a Camden townhouse to disassemble a terrorist cell, storming into a besieged embassy to extract a high-value prisoner and even blasting your way through a hospital.

When things are going well, Modern Warfare is pitch-perfect, bringing just enough bombast to the table to make it feel like you’re right back in the cineplex, playing your role in a huge action movie.

The game’s multiplayer mode is the best that it has felt in years, too. Gone are the operators from last year’s Black Ops 4, but in their place is a slightly slower-paced game, with an emphasis on teamplay and decisive movement rather than charging around the place firing a submachine gun from the hip – although, of course, you’re free to do that too.

War sometimes changes

Create-A-Class is instantly recognisable: you pick three perks, a side arm, a tactical grenade and a primary weapon. There are a wealth of attachments for each gun available now, so you’ll have to fiddle with them in the gunsmith, but each gun can hold a maximum of five attachments. These can be scopes, suppressors, extended magazines or a perk that lets you reload faster.

There’s a lot of flexibility here, and as a result, the different playstyles that can be catered for are pretty substantial. Team Deathmatch, Headquarters and even the new Search & Destroy-alike Cyber Attack are all instantly familiar and as comfortable as putting on a pair of well-loved jogging bottoms.

This sentiment derails slightly with the Battlefield-esque Ground War mode, which can have anywhere from 64 to 100 people fighting it out over huge maps, with rigid objective-based spawns, a squad system and even armoured vehicles and helicopters. Sadly, this isn’t the game Call of Duty was ever supposed to be, and there are numerous teething issues.

Ground War players will still earn killstreaks, and with up to 50 players on each team all taking potshots at the other 50 players, it’s not long before destructive killstreaks like cruise missiles, VTOL jets, stealth bombers and even player-controlled gunships are raining down fire from the skies, turning any defeat into a miserable experience.

Call of Duty Modern Warfare Gunfight

If that doesn’t happen, you can experiment to see what affect small arms fire has on an armoured vehicle – ever the diligent journalist, I tested this and found the effect to be negligible – or see the beauty of Call of Duty: Modern Warfare’s slick movement for an extended time as you run for a few solid minutes to get back into the action.

It feels like Battlefield in a lot of ways, except that Ground War seems to have replicated all of the bad parts: getting sniped from every rooftop ever, getting hunted down and killed by armoured vehicles you didn’t bring the kit to defeat and running a lot, distilling this into some sort of not-fun broth.

The core part of the experience is there in that the moving and the shooting still feels divine, but this will need serious work done before I can recommend it compared to the more regular offerings.

On the flip side, the other big idea from the team is the 2 v 2 one-death-and-you’re-out Gunfight mode, which gives each player identical weapons and then has the two teams fight to the death without regenerating health.

There’s no other way to address this than to say that it is bloody excellent. It’s much more tense than the more standard multiplayer experience, but the payoff for the extra stress is the elation of taking out both enemies in a burst of gunfire, or surviving against the odds to win the final round of a match.

The return of the fan favourite Spec Ops mode also struggles, in that it isn’t so much a return of a fan favourite mode as a horde mode with objectives, an attempt to distil the madness of Call of Duty’s multiplayer into a four-player co-op setting.

One level, which reenacts Modern Warfare’s classic epilogue “Mile High Club” as just part of a cornucopia of delights, is a highlight. The rest of the levels on offer, purportedly there to further the base game’s story, don’t seem to pick up the urgency of either the game’s campaign or the pace of the original Spec Ops mode.

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Verdict

This was the last-chance saloon for the Call of Duty franchise. For the last few years, sales have declined and the relevance of a huge CoD release has dwindled somewhat. This happens time and time again, of course. Empires fall, especially in video games, otherwise we would all still be playing Tony Hawks Pro Skater and Duke Nukem.

But rather than go off into the night, Call of Duty has pulled off the impossible and rebooted the biggest individual brand, with a package that Modern Warfare fans will have to get their teeth stuck into because of the sheer nostalgic respect lavished on the original game, while new players will quickly be drawn in by the technothriller action and the stellar production values.

The campaign has something to say, even if it isn’t necessarily presented in the most respectful way and the multiplayer will provide you with something to do as soon as that is over. I want to see more of this world, I just really really wish they hadn’t turned waterboarding into a minigame.

In spite of some truly puzzling decisions, I really like Call of Duty: Modern Warfare. But then again, I’ve always liked fast food, too.

Those interested in pre-ordering the game ahead of launch can do so via the likes of Amazon and (£49.99) in the UK, along with Amazon ($59.99) in the US.

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